Class Acts: Monk Archetypes

106235[1]By Thilo Graf

This pdf from Abandoned Arts is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s check this out!

The first archetype herein is the ascetic athlete, who gains double the endurance bonus and later diehard as well as fast healing 1 when under 0 HP, making him REALLY hard to keep down. When threatening an AoO through movement, they may also deflect said attack similar to the Deflect Arrow-feat, may use ki to have str-checks count as 20s and gain fast healing, purge poisons at higher levels from his system and finally at 20th level even deflect all AoOs as with the feat. Cool archetype indeed – nothing to complain, two thumbs up!

The second archetype herein is the Oblivion Disciple: Oblivion Disciplines may enter a state of an empty mind, losing access to flurry of blows, high jump, and fast movement, but double the still-mind-bonus and become immune to emotion, fear, morale and pain effects as well as the confused, nauseated and sickened conditions, even suppressing pre-existing effects while in this meditative stats. While in this state, they may also spend 1 ki 1/round to gain a +4 bonus to atk. Beyond combat monks can even sustain themselves in this state. This state replaces the stunning fist power. As further balancing factors, though, Purity of Body, Diamond Body and Empty Body now only work when tied to this state. Furthermore, at higher levels Oblivion Disciples gain a non-detection effect while in the state and at higher levels they can make frightening gaze attacks and 1/day, actually DISINTEGRATE a shaken, frightened or panicked foe! Hell yeah! Further high level abilities include true strike 1/day and outsiders transcendence.


Editing and formatting are top-notch, I didn’t notice any glitches. Layout adheres to Abandoned Art’s 2-column no-frills standard and the pdf has no bookmarks, but needs none at this length. I’ll make this short: The two archetypes herein are stellar in design, sufficiently complex, provide enough distinctive abilities to make them feel different from the standard monk and are not only well-crafted, but actually have really neat signature tricks up their sleeves – for less than a buck! Two thumbs up – final verdict: 5 stars + endzeitgeist seal of approval.

Endzeitgeist out.

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