Board Games

Dixit, He said!

Well, he had me at the word “game”. Of course I stayed and tried out Dixit. We had 5 players, and the game can handle up to 12. Five is a good number for a board game, there’s some variety in the players, but not so many that things get confusing.

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Mice and Mystics

We all love a fairy-tale, right? Especially since we all know that those sanitized, kiddie versions Mum and Dad told us when we were little aren’t the real deal – we’re much too sophisticated for those, yeah? I mean the proper ones, the old-school versions, the ones with all the violence and pain and incest left in. Well, how’d you like to be the one experiencing the sharp end of all that nastiness, or indeed dishing it out? Here’s your chance brave traveller, if you’re sitting comfortably then I’ll begin to tell you a tale of daring and courage, of sorrow and remembrance, of Mice and Mystics.

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Little Dead Riding Hood Review

Ahh… the adorable, ever so vulnerable and hunter/lumberjack dependent Little Red Riding Hood… Such sweetness and cuteness, huh?

Well no. In this game she’s pretty tough and the zombie werewolves are in more trouble than they can imagine. I will admit to one thing: I bought this game because it has zombies in it. Pure and simple. I love zombies, even if they come in the unlikely shape of werewolves.

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Dungeon!

This is a kid’s game, no doubt about it, and it’s the kind of game where the most important decisions are made at the outset, when you choose which archetype you wish to enter the dungeon with. The weaker archetypes such as the Cleric and Rogue need only get 10,000 gold, which is maybe ten or twelve low-level treasures, while the beefier Warrior needs 20K and the Wizard needs 30K. As there’s 6 areas of the board, each with tougher monsters, the beefier guys head out to the higher levels while the weaker players head out to the lower levels, generally. Unless you’re playing with a lot of players, and since everyone normally moves the same distance on their turn, you’re not going to see a whole lot of crowding in one section. That said, the treasures on any given level are limited by the amount of cards available, so once a level is free of baddies, you’re out of luck if you stumble across one in a “named chamber” because he’s going to need killing and you get bupkus for doing it.

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ACTA: Star Fleet

For almost 25 years I’ve been playing Star Fleet Battles and its derivatives, and while I’m still no expert, I know as much about them as anyone who has played them for any length of time. Ironically, it’s not that I’m that enamored with Star Trek or the Star Trek universe, but more that I’m fascinated by the level of detail that Amarillo Design Bureau (ADB) has put into the game, as well as the idea of big, cool-looking spaceships chewing through one another with energy weapons.

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1989: Dawn of Freedom

Twilight Struggle… I’ve never played it, but I’ve read enough and spoken to other gamers to know you can say no more as GMT’s giant of a game about the Cold War set the bar very high in terms of card driven war games. So what next? Well, a new take on the Twilight Struggle system is available in 1989: Dawn of Freedom, a 2- player game for ages 12+ (I would recommend 14+) focusing on the collapse of Communism in Eastern Europe and the Balkans.

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