Board Games

The Hobbit

The Hobbit is a light “roll and move” game with simple conditional ”success vs. failure” mechanics. There is very little player interaction to speak of, reducing the game to little more than a race to the finish line.

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Julius Caesar

My reviews will not focus on the rules of the game. There are better reviewers on that format than I could ever contribute. The purpose behind my reviews is to highlight one, and only one, overriding aspect of any game: fun. That’s it. As a big kid at heart, I play games in order to have a good time. In the end, all I really care about is if I’m going to want to play the thing again, and will anyone else. Hence, I’ve chosen five areas to highlight that are all aspects of the game’s funness. Examined from this paradigm, these are all aspects that I believe should be enjoyed during the whole experience of playing board games.
All right already, enough philosophizing, on with the review…

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Castle Ravenloft Board Game

I should preface this review by stating that I’ve personally been really excited for Castle Ravenloft for some time now. With growing anticipation of its release, coupled with getting an actual chance to sit down and see the game early at GenCon this year only elevated my desire to delve deeper into what I believed would become a pseudo D&D experience wrapped inside a Boardgame exterior.

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Twilight Imperium

Twilight Imperium, by Fantasy Flight Games, has the reputation of being something of an epic. I have now played it three times and feel qualified to offer some comments. I’ve never won it, mind you.

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The Lurker at the Threshold

So the seventh Arkham Horror expansion was released recently; the fourth of the “small box” expansions. Having played with it a few times now, I believe it is the best of the small boxes, but I have to admit that’s not necessarily saying much… Much as I love Arkham Horror and the system as a whole, I’ve never been a huge fan of the small box expansions.

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