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Core Worlds

Core Worlds released in 2011 and marketed as “A deck-building card game of intergalactic conquest” was a game I came to with very high hopes. I had grown weary of bland deck builders but still liked the idea of deck building in concept. Core worlds is themed around the decay of the civilization and your journey from being a barbarian star empire on the outskirts of its boards, to amassing your own power and making a bid to conquer the core worlds of this once great empire for your own.

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Unexploded Cow

Unexploded Cow has been around since 2001. It has just received a lovely reprint in March this year (2013) and on the advice of a friend who told me it was great fun, I gave it a try. The theme for this game is one of the more joyously off the wall I have encountered. It is, in short an answer to what you do when the cows in England are mad (BSE) and there are too many unexploded bombs in France.

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Chaos in the Old World

I hear you talking you know. When you think I’m not around. I know you all think I’ve got it easy, being the incarnate manifestation of an aspect of evil birthed by the psychic agony of all the sentient beings of the universe. But it’s not all roses you know. For instance, after a hard day at the office, corrupting the pure and tending my pestilential wastes (yes, I know, there’s a cream for that), I love nothing more than unwinding over a nice board game. I know, I know… you’d think the last thing I’d want to do in my downtime is emulate my work slog, but it’s alright for the renaissance merchants and galactic warlords amongst you. Always managing to convert your real-life expertise into effortless victories – you don’t know how lucky you are. But where’s my game? Something that lets me take advantage of my… Wait! What’s this come tumbling through the vortex of despair to land at the foot of my throne of bone and brass? ‘Chaos in the Old World’ eh? Okidoke, let’s take a look.

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