Fehr’s Ethnology: Dhosari
This pdf from Purple Duck Games is 11 pages long, 1/2 a page editorial/artwork, 3.5 pages of SRD/advertisement, leaving 7 pages of content for the Dhosari, so what exactly are they?
This pdf from Purple Duck Games is 11 pages long, 1/2 a page editorial/artwork, 3.5 pages of SRD/advertisement, leaving 7 pages of content for the Dhosari, so what exactly are they?
This installment of Raging Swan Press’ “Urban Encounters”-line is 22 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial, 1 page ToC/foreword/stat-blocks by CR/encounters by EL, 1 page advice on how to read statblocks for novice GMs, 1 page SRD and 1 page back cover, leaving a total of 14 pages for the new encounters, so let’s take a look!
This installment of the free Pathways e-zine by Rite Publishing clocks in at 41 pages, 1 page front cover, 11 pages of advertisements and 1 page SRD, leaving a whopping 28 pages of free content, so let’s check this out!
This installment of Rite Publishing’s free e-zine Pathways is 49 pages long, 1 page front cover, 16 pages of advertisements, 1 page SRD, which leaves us with a whopping 32 pages of free content, so let’s check this out!
This pdf from Necromancers of the Northwest is 40 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement and 1 page back cover, leaving us with 35 pages of new content, so let’s check this out!
A Necromancer’s Grimoire: The Wonders of Alchemy Read Post »
By Gozuja Ruins of the Dwarvern Delve marks part II of Purple Duck Games‘ dungeoneering through their labyrinthine lair: the
The latest in the States of Siege Series of games brings Steve Carey’s design skills to an interesting aspect of the 2nd World War in the Mediterranean. Having set such a high standard with We Must Tell The Emperor, my expectations were high for Malta Beseiged: 1940-1942.
“That Scorpion in the Sea” Malta Besieged: 1940-42 Read Post »
This game is about imperialistic interplanetary conquering, invasion and resources exploitation. This game is not about going to a planet and invading it. This game is about going to a planet with your clones (why use unique humans!) and using the existing residents and creatures to fight against each other in order to get you Rubium and victory points to win the game.
The second installment of Fire Mountain Games’ evil adventure path centred on serving Asmodeus is 106 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving 101 pages of content, so what exactly do we get?
This mini-monster-manual-pdf from Super Genius Gamesis 19 pages long, 1 page front cover, 1 page introduction, 1 page SRD, leaving 16 pages of content, so let’s check out this latest installment!