Items of Power and Ambition
This pdf from Purple Duck Games is 24 pages long, 1 page front cover/editorial, 1 blank page, ½ a page SRD and a cove page as a separate jpg, leaving us with 21 ½ pages of content, so let’s check this out!
This pdf from Purple Duck Games is 24 pages long, 1 page front cover/editorial, 1 blank page, ½ a page SRD and a cove page as a separate jpg, leaving us with 21 ½ pages of content, so let’s check this out!
All right, you know the Bullet Point format from Abandoned Arts: 3 pages, 1 page front cover, 1 page SRD, leaving 1 page of content for 8 feats, so let’s check these out!
Its been nearly a month since the last podcast with interviews from Spiel, and a lot longer since we recorded some goodness and brought you some interviews.
The G*M*S Magazine Podcast Episode 78–Dragonmeet interviews Read Post »
By Thilo Graf This pdf is 14 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial, 1
Oathbound Seven is a massive tome from Epidemic Books of 496 pages, 2 pages editorial, 2 pages ToC, 1 page SRD and 1 page back cover, leaving us with an epic of 493 pages of content, so let’s check this out!
This pdf from Abandoned Arts is 3 pages long, 1 page front cover, 1 page SRD, leaving us with 1 page f content for 8 new feats, so let’s take a look, shall we?
“Come closer hatchlings… did I ever tell you of the time I saw the shining dome of the galactic capital on the blasted throneworld of Mecatol Rex?
It is quite incredible what we put our characters through sometimes. They get cut, slashed, slammed, cursed, tied, imprisoned, hacked, bitten… the list goes on and on. But they very rarely get sick. Very rarely they get an illness that would incapacitate them partially for a few adventuring days.
Not-always-lethal illnesses and conditions your players should be aware of! Part one! Read Post »
I suspect that, like me, you have many friends (Shut up! I totally do!) who, while happy to play the odd game, are not ‘gamers’ per se. This is normal and fine (right…right?).
Welcome back everyone to the next thrilling installment of my review of the wonderful little game Kuro, brought to you by the fine fellows Cubicle 7 Entertainment. I left you last time with a taste of what the world was – Japanese horror mixed with cyberpunk – and how it was presented to you by the book. Following straight on from there we get to character generation, so I thought I would give it a shot myself.