Psionics Expanded: Advanced Psionics Guide
By Thilo Graf This massive book is 220 pages long, 1 page front cover, 1 page editorial, 1 page ToC, […]
By Thilo Graf This massive book is 220 pages long, 1 page front cover, 1 page editorial, 1 page ToC, […]
The second expansion-supplement for Alluria Publishing’s critically acclaimed, stellar underseas-campaign-setting Cerulean Seas is 114 pages long, 1 page front cover, 2 pages editorial/Kickstarter-thanks, 1 page ToC, 1 page SRD, 1 page list of KS-contributors, 1 page back cover, leaving us with107 pages of content, so let’s check this out!
Catching by surprise even the designers and publishers of this game, its success has been pretty amazing and the reception from the fandom pretty unanimous. The only thing everyone complained about in the first edition was the box. Barely big enough to hold the cards and indeed not big enough to hold them if you sleeved them.
After the first edition came Rook City. Better box and better packaging. Then Richard Launius joined the Greater than Games team and helped with Infernal Relics. Things got better and better.
Without a doubt, passion is something most game designers have buckets loads of and Timo Multamäki is no exception.
The creator of Phantom League was only so quick and eager to show me his game and it was very impressive indeed!
Well, I had a buddy over yesterday for an X-Wing game day, and after playing my third game, I was hooked. If you want me to just cut to the chase, here goes: X-Wing is the smartest, most entertaining fighter skirmish game I’ve ever played. This says a lot, because I’ve played probably twenty of these games, from Full Thrust to Renegade Legion to Battle Fleet Mars to A Call To Arms; I’ve got a lot of experience with these games and X-Wing is easily the most approachable and tightest. The draw, for me, is that the game hits that magical sweet spot where complexity and practicality intersect. Very few games ever hit that spot, generally erring either on the side of simulation or oversimplification. X-Wing, however, gets it absolutely perfect, with enough complexity to make it a game worth playing while having very simple, understandable, and intuitive rules that don’t get in the way of the players. It literally blows every other fighter combat game into itty bitty rippy bits.
Much as technology and my bank balance tend toward miniaturization, there seems to have been a recent trend for compact, fast but beautifully formed games, ‘microgames’ I believe the kids are calling them. The poster boy, or rather poster princess, for these recent offerings is undoubtedly the well-regarded Love Letter, a game that revolves around you passing a note of affection to the object of your amorous desires without the knowledge and interference of your fellow players. Brilliant.
All right, by now you know the drill – 1 page front cover, 1 page SRD, 1 page content, this time going for 6 anachronistic armours!
This supplement is 51 pages long, 1 page front cover, 1 page SRD, 2 pages of advertisement, leaving us with a whopping 47 pages of content, so let’s take a look!
The second installment of Monstrous Bloodlines is 9 pages long, 1 page front cover, 1 page ToC/editorial, 1 page (and a bit) SRD, leaving us with 6 pages of content, so let’s check out these new bloodlines!
Squirmish games are that sort of games that fascinate me and scare me. They scare me more than they fascinate
The G*M*S Magazine Podcast Episode 88–Torn Armor with Alyssa Faden Read Post »