Pathfinder Vs. 4e
Pathfinder versus 4e: the battle for the heart of D&D Have we finally reached that point of schism, that Reformation […]
Pathfinder versus 4e: the battle for the heart of D&D Have we finally reached that point of schism, that Reformation […]
Twilight Imperium, by Fantasy Flight Games, has the reputation of being something of an epic. I have now played it three times and feel qualified to offer some comments. I’ve never won it, mind you.
Savage Worlds was originally written by Shane Hensley, the creator of the very successful Deadlands roleplaying game in the 1990s.
This game won the Game of the Year award at Essen in 1997. This seems like a long, long time
Ever arrived in a foreign city, decided to go down into the underground to get from A to B, taken
SoBaH sets out to be a set of generic fantasy skirmish rules. There is no setting per se – it could as easily be used for skirmishing in Middle Earth as Greyhawk. The point is you can get a decent game in under two hours, they are an easy set to learn and to teach, and you don’t need to shell out £150 on expensive miniatures to build an army. A good-sized SoBaH warband weighs in at 300 points, and can consist of as little as four of five figures, though an average warband will have between eight and 12 miniatures.
This shows how easy it is to get into SoBaH. The game can be used with either 15mm or 25mm figures, and at 15mm only needs a 2’ by 2’ area, so those with space constraints may want to give this attention.
SoBaH also embraces a number of other interesting design assumptions.