Podcast Episode – The RPG Room: Cultures in games
Many people try to portray cultures in their games. Whenever a game has a setting, the description of their cities, […]
Podcast Episode – The RPG Room: Cultures in games Read Post »
Many people try to portray cultures in their games. Whenever a game has a setting, the description of their cities, […]
Podcast Episode – The RPG Room: Cultures in games Read Post »
Brendan Davis from Bedrock Games has been creating a few interesting games in the last few years. Wandering Heroes of
Podcast Episode The RPG Interview Room: Wandering Heroes of Ogre Gate Read Post »
Sometimes we have ideas, lots of ideas, and we want them to grow wings and fly to the skies until
By Endzeitgeist 7 Icon Campaign clocks in at 10 pages, 1 page front cover, 1 page editorial/SRD, leaving us with
By Endzeitgeist 10 Kingdom Seeds: Forests clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page
Lone Wolf Development has been going for a number of years and Hero Lab has become the go-to application for
Podcast Episode – The RPG Interview Room: Lone Wolf Development and Pathfinder Modules Read Post »
The last podcast Jim and I discussed a lot about bad graphic design in RPGs and some of the very
Podcast episode: The RPG Room: Stinky Graphics, part 2 Read Post »
By Paco Garcia Jaen Dedicated to my friend Jim Pinto. Because it will embarrass him to read someone considers him
By Endzeitgeist 10 Angelic Magic Items clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page
Why do we see so many RPGs with bad Stinky Graphics? Graphic Design is a massive part of any visual