Tactdecks–New game to keep an eye on!
By Brian Rayburn Today I’m going to review a new game from Soiree Games called TactDecks, by Eric Etkin. TactDecks […]
By Brian Rayburn Today I’m going to review a new game from Soiree Games called TactDecks, by Eric Etkin. TactDecks […]
First of all I will make this very clear; I am a game player -a big, big games fan. I have been playing videogames, board games and role playing games since I was a child and they have had a massive impact in developing my imagination, my visualisation skills, my social skills and even my empathy skills. This is important for me to make clear since the start of this article because I want everyone to know that I am biased. Yes, I believe in games as a medium to develop healthy personality traits and interaction skills.
Crafty Games will be pre-releasing their latest book, the Adventure Companion at NeoCon in less than three weeks.
Yes, this really is a review of what is, in effect, a starting tile, however the River and the River II, when combined do something really interesting.
The introduction to this adventure provides an apposite reminder: in a game in which dynasties and bloodlines and the good of your House feature large, weddings are going to be very important events indeed.
By Tommy Brownell Disclaimer: I consider Tim Kirk to be a friend of mine. That said, he and I both
By Tommy Brownell Holy smokes. Interface Zero: Savage Worlds Edition is my first experience with Gunmetal Games, and they know
I played a lot of Shadowrun in my teens, and most of our games were set in a futuristic Seattle, so I’m no stranger to urban role-playing games. I’ve never played in an urban setting in a fantasy game, though, and that’s an itch I’d like to scratch one day, perhaps by visiting one of the following fine destinations:
Earlier this year I came across a CCG with a Solitaire mechanic built into the game. I played solitaire as a kid, and at work like most of Americans. I was excited to think that I would not have to wait for friends to play a CCG. Sadly, for months, I was forced to wait as the release date was pushed back. Following the Company for a few months, I wanted to find out why their debut was so difficult. Jay Legarie, creator of Dungeon Crawler, was graciously willing to give me some answers.
Let’s talk about one of Z-Man Games best releases of recent years. No, it’s not Agricola (despite the fact it’s been hovering around the top of the boardgamegeek Top Ten since pretty much the beginning of time) – I’d like to talk about Matt Leacock’s fantastic co-operative game, Pandemic.