Author name: Paco G. Jaen

Born in Spain with a talent for dyslexia, I am gamer, player, graphic designer, photographer and psycotherapist. Also online magazine publisher and writer. Yep.. I do lead a busy life!

Deathwatch review

DEATHWATCH is the newest Warhammer 40K Roleplaying game from Fantasy Flight Games, taking players into a whole new realm in the ‘Grim Darkness of the 41st Millenium’. Following on from their succesful DARK HERESY and ROGUE TRADER titles, DEATHWATCH now gives players the chance to play the super-soldiers of the Imperium: the Space Marines.

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Tomes of Antiquity: (The) Dragon Magazine

Dragon magazine, originally launched as The Dragon magazine, was published for 31 years. The Dragon debuted in June 1976 as a publication of Tactical Studies Rules (TSR) as a replacement for The Strategic Review‘s brief run. At some point, the publication was renamed Dragon Magazine from the original The Dragon magazine. In 1997, after the purchase or TSR by Wizards of the Coast in 1997, publication was of the magazine was shifted to Washington state from Wisconsin. In 2002, WotC licensed the rights to publish both Dragon and Dungeon magazines to Paizo Publishing.

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Heroes of Graxia

In the beginning, there was Dominion. And it was good. Very good. So good, in fact, that plenty of others were inspired to explore this “deck-building” genre that had been created. Thunderstone may have been the most prominent response to Dominion’s popularity before this year, but Origins and GenCon showed that there’s plenty more on the way. While I’ve heard a few good things about Ascension, it simply does not look (or sound) like a game I would enjoy. Heroes of Graxia, on the other hand, piqued my curiosity…

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Mansions of Madness

Horrific monsters and spectral presences lurk in manors, crypts, schools, monasteries, and derelict buildings near Arkham, Massachusetts. Some spin dark conspiracies from the shadows while others wait for hapless victims to devour. It’s up to a handful of brave investigators to explore these cursed places and uncover the truth about the living nightmares within.

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The Order of the Silver Twilight

Their world is forged of privilege, lubricated by money, and polished with the prerogatives of the upper crust, yet no depth where power might be found has gone unexplored. Human sacrifice, unnatural tortures, perverse and hedonistic practices… all are brought into the service of the Order’s relentless pursuit of power.

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Julius Caesar

My reviews will not focus on the rules of the game. There are better reviewers on that format than I could ever contribute. The purpose behind my reviews is to highlight one, and only one, overriding aspect of any game: fun. That’s it. As a big kid at heart, I play games in order to have a good time. In the end, all I really care about is if I’m going to want to play the thing again, and will anyone else. Hence, I’ve chosen five areas to highlight that are all aspects of the game’s funness. Examined from this paradigm, these are all aspects that I believe should be enjoyed during the whole experience of playing board games.
All right already, enough philosophizing, on with the review…

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Mission: La Glaciere

GSGT “Mike” Ortega and his squad of US Space Marines barely survived the liberation of Station Arcturus. Now they’ve been shanghaied into finding a hidden alien airbase on La Glaciere, the ice-locked end of Aurore, with one additional task: Capture, alive, the first Kafer prisoner of the war.
“Mission: La Glaciere”, an official 2300AD novel from Game Designers Workshop, available only from DriveThruRPG.com.

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