Cartography in RPGs–My take on maps
Recently there was a discussion about maps and I found very interesting people’s takes on maps and on the need and purpose of maps in role playing games. This is my take on them.
Recently there was a discussion about maps and I found very interesting people’s takes on maps and on the need and purpose of maps in role playing games. This is my take on them.
When I heard about Designers & Dragons from Mongoose, I downloaded it right away. I started to read it and after a while I had to stop. I just couldn’t continue. I had to go and buy the paper version of the book. My fascination with role playing games has increased by understanding the politics and history behind them.
Adventure games. Love’em. Being a fanboy of strong theme as a key criteria in my board games, adventure games are generally a sweet spot for me. They come in all shapes and sizes, many of which are in fantasy worlds a la Tolkien’s Middle Earth, etc. To be honest, I can’t think of any off the top of my head that are set in the world of Ancient Greek mythos, so Venture Forth seems at first pass, to be a refreshing departure from the fantasy stuff that keeps getting processed through our gaming tables.
This pdf from Rite Publishing is 26 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 5 pages of advertisement and 1 page back cover, leaving 15 pages for the Hengeyokai, so let’s take a look at them!
In The Company of Henge: A 1st-20th level Player Character Racial Class Read Post »
This pdf from Purple Duck Games is 28 pages long, 1 page front cover, 1/2 a page editorial, 4 pages SRD, leaving 22 1/2 pages for the new legendary weapons, so let’s check them out, shall we?
This pdf from Rite Publishing is 21 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 2 pages of advertisement, leaving 16 pages of content for the new feats.
This first instalment of Purple Duck’sPurple Mountain dungeon is 30 pages long, 1 page front cover, 1 page editorial, 1.5 pages SRD and 1 page advertisement, leaving 25.5 pages of content for the first level of the dungeon.
By Thilo Graf This pdf from Super Genius Games is 19 pages long, 2/3 of a page front cover, 1
This pdf from Raging Swan Pressis 32 pages long, 1 page front cover, 1 page blank inside of the front cover, 1 page editorial, 1 page ToC (including the foreword), 1 page advertisement, 1 page SRD and 1 page back cover, leaving 25 pages of content, so let’s check out these ready-to-drop in encounters for the woods!