Raging Swan Press: 100% Crunch Liches
This week, Raging Swan Press is proud to announce the release of 100% Crunch: Liches a Pathfinder Roleplaying Game compatible […]
This week, Raging Swan Press is proud to announce the release of 100% Crunch: Liches a Pathfinder Roleplaying Game compatible […]
Ahh… the adorable, ever so vulnerable and hunter/lumberjack dependent Little Red Riding Hood… Such sweetness and cuteness, huh?
Well no. In this game she’s pretty tough and the zombie werewolves are in more trouble than they can imagine. I will admit to one thing: I bought this game because it has zombies in it. Pure and simple. I love zombies, even if they come in the unlikely shape of werewolves.
By Paco Garcia Jaen I will never understand why, despite sitting at the table with people I genuinely like and
To learn playing is one thing we start practising before we can even speak, and to learn languages playing is even better, which is what Kyle Simmons has done with his game Magicians: A Language Learning RPG that will teach you Korean.
The G*M*S Magazine Podcast Episode 67–Magicians with Kyle Simmons Read Post »
MODIPHIUS has announced Heroes of the Sea by Sarah Newton, the latest release in their terrifying WW2 setting Achtung! Cthulhu
Achtung! Cthulhu The Secret War Continues with Heroes of the Sea! Read Post »
This is a kid’s game, no doubt about it, and it’s the kind of game where the most important decisions are made at the outset, when you choose which archetype you wish to enter the dungeon with. The weaker archetypes such as the Cleric and Rogue need only get 10,000 gold, which is maybe ten or twelve low-level treasures, while the beefier Warrior needs 20K and the Wizard needs 30K. As there’s 6 areas of the board, each with tougher monsters, the beefier guys head out to the higher levels while the weaker players head out to the lower levels, generally. Unless you’re playing with a lot of players, and since everyone normally moves the same distance on their turn, you’re not going to see a whole lot of crowding in one section. That said, the treasures on any given level are limited by the amount of cards available, so once a level is free of baddies, you’re out of luck if you stumble across one in a “named chamber” because he’s going to need killing and you get bupkus for doing it.
Ever since I first encountered the GUMSHOE system, I have been thinking that it would be perfect for the sort of spy games I like to run and play… and this book fulfills that desire! In it, Ken Hite has distilled the essence of the cinematic yet gritty spy thriller and woven it through the core GUMSHOEmechanic – and added the twist of vampires into the bargain!
This pdf from Amora Game is the freshman offering of Amora Games and 16 pages long, 1 page front cover, 2 pages editorial, 1 page SRD and 1 page back cover, leaving us with 11 pages of content, so let’s check this out!
By Thilo Graf This pdf from Jon Brazer Enterprises is 12 pages long, 1 page front cover, 1 page editorial/ToC,
The third installment in the psionic items of legend-series from Dreamscarred Press is 5 pages long, 1 page editorial/introduction and 1 page SRD, leaving 3 pages for the dancing robes.
Psionic Items of Legend: Dancing Robes of Sharatwan Read Post »