River Dragons review
By Paco Garcia Jaen I will never understand why, despite sitting at the table with people I genuinely like and […]
By Paco Garcia Jaen I will never understand why, despite sitting at the table with people I genuinely like and […]
To learn playing is one thing we start practising before we can even speak, and to learn languages playing is even better, which is what Kyle Simmons has done with his game Magicians: A Language Learning RPG that will teach you Korean.
The G*M*S Magazine Podcast Episode 67–Magicians with Kyle Simmons Read Post »
MODIPHIUS has announced Heroes of the Sea by Sarah Newton, the latest release in their terrifying WW2 setting Achtung! Cthulhu
Achtung! Cthulhu The Secret War Continues with Heroes of the Sea! Read Post »
This is a kid’s game, no doubt about it, and it’s the kind of game where the most important decisions are made at the outset, when you choose which archetype you wish to enter the dungeon with. The weaker archetypes such as the Cleric and Rogue need only get 10,000 gold, which is maybe ten or twelve low-level treasures, while the beefier Warrior needs 20K and the Wizard needs 30K. As there’s 6 areas of the board, each with tougher monsters, the beefier guys head out to the higher levels while the weaker players head out to the lower levels, generally. Unless you’re playing with a lot of players, and since everyone normally moves the same distance on their turn, you’re not going to see a whole lot of crowding in one section. That said, the treasures on any given level are limited by the amount of cards available, so once a level is free of baddies, you’re out of luck if you stumble across one in a “named chamber” because he’s going to need killing and you get bupkus for doing it.
Ever since I first encountered the GUMSHOE system, I have been thinking that it would be perfect for the sort of spy games I like to run and play… and this book fulfills that desire! In it, Ken Hite has distilled the essence of the cinematic yet gritty spy thriller and woven it through the core GUMSHOEmechanic – and added the twist of vampires into the bargain!
This pdf from Amora Game is the freshman offering of Amora Games and 16 pages long, 1 page front cover, 2 pages editorial, 1 page SRD and 1 page back cover, leaving us with 11 pages of content, so let’s check this out!
By Thilo Graf This pdf from Jon Brazer Enterprises is 12 pages long, 1 page front cover, 1 page editorial/ToC,
The third installment in the psionic items of legend-series from Dreamscarred Press is 5 pages long, 1 page editorial/introduction and 1 page SRD, leaving 3 pages for the dancing robes.
Psionic Items of Legend: Dancing Robes of Sharatwan Read Post »
Since Halloween is the time of the year when the veil between the living and the dead is thinnest, we though it’s be a good idea to talk with Dale and Vickey about horror games and also about zombies.
And talking Zombies, you might remember a short while ago I reviewed Outlive Outdead, from Happy Bishop Games. In this episode i have the pleasure of interviewing WJ McGuffin, the excellent writer behind the game and the concept of creating an RPG that’s actually competitive.
The G*M*S Magazine Podcast Episode 66–Horror games and Zombies with WJ McGuffin Read Post »
For someone who grew in a country where the Doctor was, and largely is, nothing but a name we know very, very little about, it only took me a few episodes of the series to get infatuated with the character and companions hopping from adventure to adventure. Even though I wasn’t all that keen on the actor portraying the Doctor, the story and extremely clever writing that came with it really got me hooked.