Even More Random Encounters Remastered
This pdf from Purple Duck Games is 31 pages long, 1 page front cover, 1 page editorial, 4 pages SRD, leaving 25 pages of content, so let’s check this out!
This pdf from Purple Duck Games is 31 pages long, 1 page front cover, 1 page editorial, 4 pages SRD, leaving 25 pages of content, so let’s check this out!
Stealing Cthulhu is a compendium or ideas, tutorials, adventure seeds and overall challenges to the way that Lovecraft based role playing games are written. From the very beginning, the author explores tons of ways of getting away from the “there is a cult, investigators find cult, cult wants to awaken a Great Old One, investigators try to stop them” formula.
One of the cool games that came out in 2011 was Guards! Guards!, the Terry Pratchet inspired extravaganza. Mark and
The G*M*S Magazine Podcast #27 – Boardgame Episode Read Post »
This pdf from Rite Publishing is 43 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 2 pages advertisement, leaving 38 pages of content for the new complications to any Pc’s life.
The Tribe of One trilogy was written by Simon Hawke for the original Dark Sun setting in the early 90’s. I don’t think they’ve been reprinted since, so these are “very old” books already that you can find for just a few pence in your favourite online retailer. Like the Dark Sun setting, these books have been forgotten for a long time, which is a shame.
This short adventure of the Sinking series from 0one Gamesis 16 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages advertisement and 1 page back cover, leaving 9 pages of adventure, so let’s check it out!
This pdf from Necromancers of the Northwestis 51 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 1 page back cover, leaving 47 pages of content.
This week, Raging Swan Press is proud to announce the release of So What’s The NPC Like, Anyway? a Pathfinder
Gosh, Spies! is 120 pages of information for your Agents of SWING games, expanding the scope of the game into
I have to say from the outset that this was one of the games that caught my eye from the word go ahead of Essen 2011, simply because of the fantastic artwork and design of the game. But it was not one that I immediately picked up because of the limited player range; most of my gaming is either in a larger group or two player. So I was very exited when Mark gave me the chance to review Singapore and I was not disappointed, when I eventually found the right number of players.