Tag: worlds


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Nine Worlds Review

By Paco Garcia Jaen We geeks of the world look to the west and very often we grumble with hidden envy at the conventions that take place in the USA about our favourite subjects. Comics? They have them. Science-Fiction? They have...

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The G*M*S Magazine Podcast Episode 103–Obatron Productions with Vickey and Robert Beaver

This episode brings you an interview with Vickey and Robert Beaver from Obatron Productions.

You might know Vickey as she is a regular in the show and co-hosts the RPG episodes, but I wanted to have them both to talk about their company and recent Kickstarter for their Savage Worlds campaign setting Tunse’al.

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Core Worlds

Core Worlds released in 2011 and marketed as “A deck-building card game of intergalactic conquest” was a game I came to with very high hopes. I had grown weary of bland deck builders but still liked the idea of deck building in concept. Core worlds is themed around the decay of the civilization and your journey from being a barbarian star empire on the outskirts of its boards, to amassing your own power and making a bid to conquer the core worlds of this once great empire for your own.

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Arcanis Bestiary

No fantasy world is complete without monsters to pit your wits – and sword-arms – against, and despite the rich heritage already in place for the Arcanis campaign world, a completely new ruleset requires new monsters to be written to accommodate it.

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Totems of the Dead Preview–Characters

I recently got a chance to take an advance look at Totems of the Dead by Gun Metal Games, makers of Interface Zero. Showing diversity in their publishing plans, Totems of the Dead is nothing at all like Interface Zero, which is a great cyberpunk setting for Savage Worlds. Totems of the Dead, on the other hand, is a swords and sorcery setting based on Native American myths and culture.

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Pinnacle Entertainment releases Savage Worlds Deluxe

Savage Worlds is a Fast! Furious! and Fun! rules system for any genre of roleplaying game. Create your own setting, convert an existing one, or pick up one of our amazing worlds like Deadlands, Slipstream, or Weird War II.The...

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Interface Zero: Savage Worlds Edition

By Tommy Brownell Holy smokes. Interface Zero: Savage Worlds Edition is my first experience with Gunmetal Games, and they know how to set up a PDF. Full bookmarked, fully searchable, layered, with a table of contents AND...

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War of the Dead: Chapter 1

War of the Dead Chapter One is the first leg of the War of the Dead campaign epic for Savage Worlds by Daring Entertainment. To be clear: Chapter One is actually 13 adventures, of which there will ultimately be 52 (not counting one sheets, which Daring has begun to release). It is a modern setting, set during a zombie outbreak, and you can buy them in bits or you can buy all of Chapter One as a package. I’m going to save you the trouble: Like Savage Worlds and zombies? Go buy the bundle. I’ll even link to it for you.

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Thrilling Tales 2nd Edition

By Andrew Warren Thrilling Tales is a line of pulp role playing adventures and supplements by Adamant Entertainment. Although originally published as a series of pdf’s for D20 Modern, Adamant has compiled the material,...

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Sundered Skies Companion: Savage Worlds

The Sundered Skies Companion expands upon and compliments the information found in the Sundered Skies core book. Designed to be used by players and Gamemaster’s the Sundered Skies Companion is bursting with gaming...

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Savage Worlds

Savage Worlds was originally written by Shane Hensley, the creator of the very successful Deadlands roleplaying game in the 1990s. He also wrote Great Rail Wars, a set of miniatures rules that used the Deadlands ‘weird west’...

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Campo de Mitos is a campaign setting for Cthulhu games based in real events and people from El Campo de Gribraltar.

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