Magic Madhouse and G*M*S Magazine work together!
Monday 8th April 2013 – London – 11:30 – At online store Magic Madhouse, you will now find a wide […]
Magic Madhouse and G*M*S Magazine work together! Read Post »
Monday 8th April 2013 – London – 11:30 – At online store Magic Madhouse, you will now find a wide […]
Magic Madhouse and G*M*S Magazine work together! Read Post »
As a lover of Dungeons & Dragons, and since I have loved all the Wizards of the Coast boardgames hat have been released so far, getting Lords of Waterdeep was pretty much an instinctive reaction more than an informed decision.
This time I am joined by Lorien Green to host the podcast, since Mark was away and unable to come to this episode.
We did have a great time, though! Chatted about wargaming and Salute 2012, the wargames exhibition in London Excel that has taken place for the last 40 years.
The G*M*S Magazine Podcast Episode 41–Boardgames with Warriors and Traders Read Post »
I’m not going to belabour many of the details of gameplay, since I covered that ground with Wrath of Ashardalon and Castle Ravenloft reviews. I invite you to read those, as they’re exceptionally brilliant (if I do say so myself, and I do) and explain the core mechanics of the series. In this article, I am going to talk about what makes this game different, and so much better than the both of them, and what makes the series worth owning either in part or, as I do, in whole.
This pdf from Super Genius Games is 13 pages long, 2/3 of a page front cover, 1 page editorial & SRD, leaving 11 1/3 pages of content for the mosaic mage, so let’s check it out!
One of my most admired RPG writers and players of all time is Monte Cook. Monte’s understanding of setting, intrigue, balance and the relationship with the player is pretty amazing. His ability to actually come up with new ideas that can be brought to fruition is also pretty staggering.
The D&D Business; Or The Impossible Art of Trying to Make Everyone Happy Read Post »
For the last few days I have been reading the excellent Designers & Dragons from Mongoose Publishing. If you haven’t read my review on that book yet, please do read it. I mention there all the reasons you need to want to have this book on your shelves.
This pdf from Jon Brazer Enterprises is 12 pages long, 1 page front cover, 1 page editorial & SRD, 1 page advertisement and 1 page back cover, leaving 8 pages for the signature spells.
I’m back from GenCon, and because I love my readers so very much, I took the time to go the
The Superfly Circus GenCon 2011 Special Edition Magazine Read Post »
Villains II, by Raging Swan Press, is 30 pages long, 1 page front cover, 1 page blank inside of front cover, 2 pages editorial, 1 page ToC (once again with a nice rhyme – I really like them!), 1 page advice to reading stat-blocks for novice DMs, 1 page SRD, 1 page advertisement and 1 page back cover, leaving 21 pages of content, so let’s check it out!