Video Seminar – Past, Present and Future of RPGs
Always a fun topic to cover, this time I had the – as always – enormous pleasure of Sarah Newton’s […]
Video Seminar – Past, Present and Future of RPGs Read Post »
Always a fun topic to cover, this time I had the – as always – enormous pleasure of Sarah Newton’s […]
Video Seminar – Past, Present and Future of RPGs Read Post »
Every year at Dragonmeet we have some seriously cool seminars and we couldn’t wait to get this one out and
Video – Dragonmeet seminar with Ian Livingstone and Steve Jackson Read Post »
Everyone likes to win and so when we play games we attempt to use every means at our disposal to stack the odds in our favour. The most natural means we have by which to influence the outcome of any game are our tongues. Most every gamer has tried at one point or another to manoeuvre himself into a win. We negotiate, manipulate, subtly hint, misdirect, you name it — and each and every one of these tactics can be pulled off by our clever use of words: table talk.
As the second of my reports on the talks and seminars given at Dragonmeet on the 27th of November, I’ll continue with the candid talk that Angus and Dominic gave during that morning.