Tag: super


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Sentinels of the Multiverse

Sentinels has done a wonderful job of making a name for itself since it surprised everyone in 2011. Each of its expansions seems to have been very well received and I was accordingly very pleased to get to borrow this one. The cooperative game is themed around being comic book super heroes fighting a variety of villains in a variety of environments and this theme pervades every aspect of the game.

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Mythic Menagerie: Ravagers of Time

This mini-monster-manual-pdf from Super Genius Gamesis 19 pages long, 1 page front cover, 1 page introduction, 1 page SRD, leaving 16 pages of content, so let’s check out this latest installment!

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With a Bullet Point: 7 Cure Light Wounds Feats

This pdf from Super Genius Games is 7 pages long, 1 page front cover/introduction, 1 page editorial/SRD, 1 page content presenting 7 new feats that expand the usefulness of the cure light wounds”-spell, let’s check this out!

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The Genius Guide to Relics of the Godlings

This pdf from Super Genius Games is 19 pages long, 2/3 of a page front cover, 1 page SRD/editorial, leaving 17 1/3 pages of content – quite a bunch, so let’s check this out!

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Ranger Options: Knacks of Nature

This pdf from Super Genius Games is 11 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving 9 1/3 pages of content, so let’s check out what SGG has cooked up for the rangers!

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The (revised) Genius Guide to the Vanguard

This pdf by Super Genius Games is 11 pages long, 2 /3 of a page front cover, 1 page editorial/SRD, leaving 9 1/3 pages of content, so let’s check this one out!

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The Tomb-World of Alak-Ammur

This adventure from Super Genius Gamesis 32 pages long, 2/3 of a page front cover, 1 page editorial/SRD, 3 pages of advertisements, leaving 27 1/3 pages of content, so let’s check it out!

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The Genius Guide to What’s in my Pocket?

This pdf from Super Genius Games is 8 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving 6 1/3 pages of content, so what exactly do we get?

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Review: Sentinels of the Multiverse

By Paco Garcia Jaen We all are all a bit enamoured with some super hero or another. I have heard a lot of people say they don’t like comic books, but never heard anyone say they don’t like super heroes. And I don’t think it’s...

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The G*M*S Magazine Podcast Episode 38 – Marvel RPG with Cam Banks and a surprise guest!

Thanks to Margaret Weis Productions, we can now enjoy the Marvel RPG. A new game based on the Cortex Plus system that has been designed to bring the comic books to life. Philippe Menard gave us a very good insight about this game in episode 32, but I thought we needed more, so I invited Cam Banks to come to the podcast and answer a few questions about the game. Of course being the inquisitive being I am, I couldn’t stop on the Marvel RPG and asked him about more things. Tons more things!

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The Genius Guide to Hellfire Magic

This pdf from Super Genius Games is 16 pages long, 2/3 of a page GORGEOUS front cover, 1 page editorial/SRD, leaving 14 1/3 pages of content for Hellfire magic, so let’s check this out!

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The Genius Guide to What’s in my Pocket?

By Thilo Graf This pdf from Super Genius Games is 8 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving 6 1/3 pages of content, so what exactly do we get? This pdf provides us with 110 different oddities you...

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Campo de Mitos is a campaign setting for Cthulhu games based in real events and people from El Campo de Gribraltar.

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