Tag: fighting


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Interview with Jonathan Green–YOU ARE THE HERO Kickstarter project

It is safe to say that Fighting Fantasy cemented a literary genre that had barely been explored in the past. The series of books took some experimental writings that toyed with the idea of letting the reader determine the course and, ultimately, the outcome of the story.

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Ian Livingstone and Steve Jackson at Dragonmeet

The USA has GenCon and in the UK we have Dragonmeet. It might not have the size and length of GenCon, but it is a seriously cool little convention that takes place every in London and gathers the most prestigious publishers in...

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The G*M*S Magazine Podcast Episode 48–Boardgame Edition with Sirlin Games

Welcome to the new episode of the boardgame edition of the G*M*S Magazine Podcast.

In this episode we have an interview with David Sirlin, from Sirlin Games fame; creators of Yomi, Puzzle Strike and Flash Duel. Arguably the best fighting games out there, though you’ll have to play them to find out if they’re as good as I think they are (and I think they’re very good!).

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Revolver

Revolver: The Wild West Gunfighting Game,  from White Goblin Games Review by Mark Rivera from Boardgames in Blighty  Designer – Mark Chaplin Artist – Chechu Nieto Thanks to White Goblin Games for providing a review...

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The Temple of the Spider God

I happen to hear that game-books like the ones I used to enjoy so much are coming to the iPad. I gleefully get to the App Store and get The Temple of the Spider God. No less because it has been written by Jonathan Green, who is a veteran of Fighting Fantasy books.

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The Secrets of Tactical Archetypes

By Thilo Graf  This pdf from Rite Publishing is 12 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 2 pages of advertisements, leaving 7 pages of content for the new archetypes, so what exactly do we get?...

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Total Rumble Review

I think I am reaching the conclusion that I like cards games a lot more than I thought. Don’t get me wrong, I am partial to an sort of games, and Ameritrash does get my attention more often than not. Can’t help it… miniatures, brightly coloured boards, tons of pieces. Even with near to impossible to understand mechanics and not very well written rules, I still like them.

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Aquelarre review

Medieval times sucked. Make no mistake. Living in the middle ages was horrible horrible horrible. For starters you didn’t have boardgames, role playing games and barely a few card games. Social Security was a joke. Public transport was atrocious. The tax system total chaos. Oh, and Internet connection was just not right. Not nice!

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Masters of Disguise

By Thilo Graf  This pdf from Spes Magna Games is 29 pages long, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, leaving 15 pages of new content, so let’s dig in! The pdf kicks off with an aptly-written...

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BattleCon gets in for a good Kickstarter

BattleCON (short for Battle Connection) a head to head fighting game where two players take on different characters and attempt to defeat one another in single combat. It mirrors the strategy and tactics of a console fighting game like Street Fighter, BlazBlue, Guilty Gear, or Virtua Fighter. You may have seen other games like that before. The idea isn’t revolutionary, but the gameplay is. Here’s a breakdown.

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The Secrets of Martial Mastery

This pdf is 18 pages long, 1 page front cover, 1 page editorial, 1 page SRD and two pages of advertisements. That leaves us with 13 pages of content, let’s get it on. The Secrets of Martial Mastery contains a plethora of new combat manoeuvres akin to classics like feint and bull rush. (7 pages) The new manoeuvres are:

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Campo de Mitos is a campaign setting for Cthulhu games based in real events and people from El Campo de Gribraltar.

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