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The Road to Canterbury

Still, when you get your game and everything from the moment go is a success, and there are barely any hiccups… boy it’s worth it! That’s exactly what happened to me with The Road to Canterbury after I backed it in Kickstarter.

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Aquelarre review

Medieval times sucked. Make no mistake. Living in the middle ages was horrible horrible horrible. For starters you didn’t have boardgames, role playing games and barely a few card games. Social Security was a joke. Public transport was atrocious. The tax system total chaos. Oh, and Internet connection was just not right. Not nice!

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Touch of Character

This pdf by AGES Gaming is 13 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover and some paragraphs of the sponsors. That leaves approximately 8 pages of content.

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Haunting Signals

The pdf kicks off with three levels of hauntings and offer a staple of haunting-like things that happen in such areas. While they are ok, they suffer from being a bit generic – I wouldn’t have needed the pdf to make these modifications. I guess a novice GM who has never tried to feature a haunted location in his campaign might benefit from them, though.

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Divine Foes

Divine Foes is a short PDF supplement for the Divinity system. The layout is a simple 2 column affair with a good sized font and no real art save for a background design on the pages themselves. The pages are designed to look old and faded, with a vaguely arcane symbol imprinted in the centre. While I like the virtual aging of the pages, I’m not a fan of the background image. While subtle, it draws my eyes away from the text and makes the PDF more challenging to read than it needs to be.

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