You’re so fucking rude!
By Paco Garcia Jaen Recently my friend Mark Rivera made a bold statement: “Cards Against Humanity is Bad for the […]
By Paco Garcia Jaen Recently my friend Mark Rivera made a bold statement: “Cards Against Humanity is Bad for the […]
There are many areas where boardgames are becoming prevalent, and movies is one of them. However there aren’t that many documentaries around about boardgame design and the process that goes on behind the scenes.
The G*M*S Magazine Podcast #29. The Boardgame Edition. Read Post »
Ted Raicer is a well-known designer of a number of popular and respected war games, mostly set in WWI and I was very pleased to receive a copy of his game, The Pocket at Falaise, which looks at the allies’ attempt to cut off and destroy the German forces in Normandy. Historically, much destruction rained down upon Hitler’s forces from the Allied armies but enough of the German forces escaped through the unclosed pocket to fight on and prolong the war. Could things have been different?
So here we have a recent issue of Against the Odds Magazine, which is a very interesting publication on military history with a game in every issue. What more can I ask? Years ago, I used to subscribe to Strategy & Tactics magazine and I’ve played games published in the Wargamer, so this is all familiar ground for me. The magazine is of high quality with excellent articles, artwork, etc. and I highly recommend it to war gamers.
And after a long time it is here. Apologies for the delay in bringing you this podcast. In the last