RPG Review – Everyman Minis: Sleeping Rules
This Everyman Minis clocks in at 7 pages,1 page front cover, 1 page editorial, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!
Okay, so we begin with a brief recap of the terms “rest”, “sleep” and “unconscious(ness)” in the context of the PFRPG-rules – handy to realize the distinctions when you’re not already an expert designer.
After this recap, we take a look at sleep required for characters – and then move on to concise rules for Sleep Deprivation, which tie in smoothly with Horror Adventure’s sanity system (or any other sanity system you choose to employ) – the rules are based on exhaustion-mechanics and concisely codify how proper sleep can end the weirdness of sleep deprivation, if it hasn’t gone on for too long – and as someone who has suffered from insomnia time and again, I am very much in love with this depiction.
Better yet, these tie in with the conditions of “Asleep” or “Drowsy”, concisely codifying both states and providing, basically, a ladder of sleep-related conditions that allows for a finer gradient. Why is this phenomenal? With just a bit of tweaking, you can balance some of the save-or-suck options at low levels, like the slumber hex, to just note one, without forbidding them or rendering them moot. I ADORE this section.
A total of 3 new spells complement this pdf: Curse of insomnia is pretty much self-explanatory. Sedative drone renders targets drowsy and stimulate can suppress sleep effects or fortify against them, akin to such options for fear.
Editing and formatting are top-notch, I noticed no glitches. Layout adheres to Everyman gaming’s two-column standard with a printer-friendly, white background. The full-color artwork is neat. The pdf does not have bookmarks, but needs none.
Alexander Augunas and Matt Morris present a humble, little pdf that presents a significantly more rewarding take on sleep than the default: The rules for sleep deprivation are damn cool; but more than that, it’s what you can DO with these rules that makes this amazing.
Replacing save-or-suck insta-sleep with the new condition makes encountering creatures with sleep-inducing capabilities more rewarding for players and GMs alike, balancing some nasty save-or-suck tricks in the process. In short: Using this pdf makes your game better, with almost no work. While I would have loved to see an ability-by-ability-guideline for drowsiness via magic items and effects, what we do get is amazing and all you can ask of such a humble pdf. I adore this. There are very few such small pdfs that increase a game to this extent – and as such, I award this 5 stars + seal of approval. If it had this list, it’d also get a spot as a candidate of my Top Ten of 2017. This is really, really good – get it!
Night’s Black Agents: Double Tap is available from DriveThruRPG