Acid Metal Howl (5e and OSR versions), set in the Dungeon Age setting (easy to drag and drop into any other world) is presented for two systems: OSR, and 5e. Before you have the impulse to groan, wait a second: We don’t get one of these annoying, jumbled messes; the low price of admission actually […]
The Sea Queen Escapes clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page advertisement 1 page back cover, leaving us with 24 pages of content, so let’s take a look! The Sea Queen Escapes was designed for 6 third level characters, with the suggestion, as always, of a well-rounded party […]
The Seven Shrines of Nav’k-Qar is An OSRIC(tm) module designed for 6-8 adventurers of levels 8-12.
Nav’k-Qar! A name lost to antiquities and feared only by scholars who know of the dread toad god’s former power… once surrounded by a cult which performed the most vile and evil acts in his honor. Now that all of his followers are long dead and the temples of the Gray One completely destroyed, the final resting place of the cult’s last riches has been a source of speculation for generations. At long last, one scholar discovered the location of that elusive shrine, the greatest one of all… the fabled Seven Shrines!
Do you have the strength, knowledge and skill to penetrate the horrors of that dread place and wrest the vast treasure from the jaws of the Gray One himself?
Vacant Ritual Assembly n.3‚’zine clocks in at 24 pages, 1 page front cover, 2 pages of editorial/ToC and notes on recommended files/media, 1 page back cover, leaving us with 20 pages of content, so let’s take a look.
By Endzeitgeist The first stand-alone module for the rules-light Outer Presence role-playing game clocks in at 11 pages, 1 page front cover, 1 page editorial, leaving us with 9 pages of content, so let’s take a look! Before we dive into the meat and grit of the module, we are introduced with a 20-entry strong […]