By Thilo Graf
This pdf from Super Genius Games is 9 pages long, 2/3 of a page front cover, 1 page editorial & SRD, leaving 7 1/3 pages of content, so what has Kragnar to offer?
The legendary goblin entrepreneur has opened a shop of rather interesting alchemical items. Those of you who follow my reviews know that I have a soft spot for well-crafted alchemical items as they serve to enforce my ideal of magic as something special and non-commoditized goods while offering a plethora of interesting problem-solving strategies. The introduction to this pdf acknowledges said benefits before going on to present a chart with the respective items including cost, weight and craft DC, totalling 37 items (including variations). Quite a bunch of items for the price!
From lawful and chaotic holy waters to goads that increase alchemical item’s DCs, from oil that produces far-reaching, yet dim light to medical herbs, flash-bang-like pots to self-cooking mugs to clocktinders (which essentially enable you to build timebombs), we get a nice array of items. A hammer that can load alchemical items to add their properties to the strikes is also available at Kragnar’s, offering a cool item that has already seen A LOT of use in my campaign.
Have I mentioned the one-use flame-throwing dragon rods? The ale that helps against the cold? And believe me, you can have a lot of fun with itching powder, fog bombs, mine versions of tanglefoot bags (landvines), mummified leeches (to suck out impurities), salves that help against the elements etc.
Of course you can have even more fun with the charge flask-using, electrifying shock-lashes – never leave home or go there without yours! All right, sorry, I’ll stop the innuendo.
it should be noted that the credit-page sports a nice 1-panel comic by Stan!.
Editing and formatting are top-notch, I didn’t notice any glitches. Layout adheres to the 3-column standard and the artwork is ok. The pdf has no bookmarks, which is ok at this price. What can I say, I’m a sucker for alchemy. I love this pdf. It’s design is elegant, the items presented are cool and the alchemical weapons are neatly designed. Apart from the somewhat bland 3 holy water variations, I loved all of the items and have used several to good effect in my own campaign. Due to my lack of things to criticize and the excellent and concise design of Owen K.C. Stephens, I’ll settle for a final verdict of 5 stars for the goblin’s alchemical shop – well done!
Arcane Archetypes is available from:
So what do you think?