By Thilo Graf
This pdf from Abandoned Arts is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages for 16 new evolutions for the eidolon as well as two new feats, so let’s check these out!
The pdf kicks off with 4 new 1-point eidolon evolutions, granting the eidolon the power to squeeze through tight spaces (cool to infiltrate/open doors), carrying a disease on its natural attacks (can be enhanced to be more lethal with 2 evolution points), a sickening stench and a frog-like sticky tongue that deals minimal damage, but is quite apt at combat manoeuvres.
We also get 3 2-point evolutions, one that allows an eidolon to freeze in place to disguise as an object, the option to grow damaging spines and mimicry other voices.
The 5 3-point evolutions are not as cool, allowing eidolons to gain rock catching or throwing, +1 to all saves or grow painful quills that may break off in foes hit by its attacks. Very cool for campaigns set in Freeport, the Skull & Shackles AP or Razor Coast, there is also a capsize evolution, which is my favourite among the bunch.
The 4-point evolutions are powerful, as they should be – One to add the option for painful quills to latch in enemies that hit the eidolon, one that makes it amorphous and immune to precision damage and critical as well as a power that lets it emit a roar that stuns foes for a round. The final evolution allow eidolons to strangle foes with tentacles, impeding verbal spellcasting and speaking – sans save.
The two new feats ROCK: The first makes demoralizing you very hard (-8!!!) as long as your eidolon is around and the other lets you use transposition and blurs you and your eidolon (20% miss chance) for one round. VERY cool and iconic!
Editing and formatting are top-notch, I didn’t notice any significant glitches. Layout adheres to Abandoned Art’s 2-column, no-frills standard and the pdf comes without bookmarks, but needs none at this length. The summoner is a bit of an oddball in that no other class released by Paizo has seen so few support-pdfs by 3pps and I’m actually glad to see some more options for the class – especially when they are mostly tightly-written, concise and contain some cool options that actually can be considered iconic. The two feats are also very neat indeed. While e.g. spines and quills are not that interesting, nor is rock catching/throwing, that is not enough to truly weigh this pdf down. Thus, I’ll settle for a final verdict of 4.5 stars, rounded up to 5 for the purpose of this platform.
Class Acts: Summoner Archetypes is available from: