One more week and more more episode of the podcast!
As well as a game geek, I am a bit of a foodie. In fact I know more about food than I know about games, maybe because I eat and cook more often than I play games. When I heard about Morels, I was immediately intrigued. Agreed that it doesn’t take much to intrigue me, but you’ll agree that a game about foraging mushrooms in the forest is a very intriguing concept.
And that is what inspired the theme for today’s podcast. I have always been fairly critical of people who just say “I won’t play that game because of the theme” and how sad it is that they might be missing out on great games.
It do happens that Dr. Mike knows about this more than me (he probably knows more than me about just about anything, mind you) and we had a good debate about it.
And then I interviewed Brent Povis, the designer of Morels, a very enthusiastic amateur mycologist who had a great idea and decided to bring it to life.
From the publisher’s website:
The woods are old-growth, dappled with sunlight. Delicious mushrooms beckon from every grove and hollow. Morels may be the most sought-after in these woods, but there are many tasty and valuable varieties awaiting the savvy collector. Bring a basket if you think it’s your lucky day. Forage at night and you will be all alone when you stumble upon a bonanza. If you’re hungry, put a pan on the fire and bask in the aroma of chanterelles as you sauté them in butter. Feeling mercantile? Sell porcini to local aficionados for information that will help you find what you seek deep in the forest.
And we also discuss licensing, specifically about the Dr.Who card game from Cubicle 7, designed by Martin Wallace. But you have to listen to the podcast for that!
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