99550[1]By Thilo Graf

This pdf from Raging Swan Press is 12 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial, 1 page ToC/foreword, 1 page SRD and 1 page back cover, leaving 5 pages for the lists of names, so what’s exactly up?

The names are presented by origin land with three columns: 50 male names, 50 female names and a third column with 50 additional names, Tribal names, Place names or names by profession, depending on the culture of origin of the name.

First are Carolingan Names and while I did not notice a name the German nit-picky linguist in me can’t let stand like this: While the French accent aigu is retained, the Umlaut in AltmÜnster has been replaced by an “u”, although an Umlaut is just as significant a distinguishing component.

Next up are Egyptian names, with which I’m not as familiar, but skimming through them, I did not notice any botches. The same holds true for the Germanic names – in fact, I was rather impressed by the selection of names here – there are some rather rare names included here that might be uncommon/unknown to even people from Germanic cultures.

In the list of gothic names, a male name is included that means “boarwolf” (Eberwolf). However, this is actually a valid name! One, though, should be omitted in games in German/with people adept at the language: The name “Patza” is a homophone with “Patzer”, which essentially means “botch” – way to jinx a character! But again. nitpicking, the name actually exists and is a valid choice.

The final list includes Sumerian names and is actually the list I was looking forward towards – I love the ring of the names and ever since reading the Gilgamesh-epos. Subsequently, I asked an archaeologist-friend of mine to skip over the lists and he didn’t notice any glitches regarding gender etc. in this list.

Conclusion:

Editing and formatting are top-notch, I didn’t notice any gender-mix-ups and glitches apart from the Umlaut-omissions. Layout adheres to the 3-column layout and provides three tables per page. The pdf comes with bookmarks and a printer-friendly version. Seeing that this time I did not encounter gender-hick-ups, I can’t complain about anything there. However, meanings for the names would have been awesome and the bit of additional oomph that would have made this truly awesome. As written, I’ll settle for a final verdict of 4 stars.

Endzeitgeist out.

So What’s The Human Called, Anyway? II is available from:

 

99325[1]By Thilo Graf

This pdf from Raging Swan Press is 23 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial, 1 page Toc, 1 page SRD and 1 page back cover, leaving 16 pages of content, so let’s check this out!

Raging Swan presents us a selection of new random encounters-book, all with information on terrain and details to make them feel unique. This time, we go to the marshes. So what kind of encounters do we get?

(SPOILERS ABOUND, players should jump to the conclusion)

 

99175[1]By Thilo Graf

This pdf from Super Genius Games is 3 pages long, 1 page front cover, 1 page SRD, leaving 1 page of content for the 4 new feats.

What are the feats?

  • Deathless Vigor: Add the highest-level necromancy-spell you can cast to your negative hit point total before you die. Additionally, you are only disabled when in less than half your best necromancy spells level’s negative hit points.
  • Revenant: Once per day when unconscious and carrying an onyx worth 25 gp per level, you automatically create a skeleton/zombie to carry out your wishes/guard you.
 

99177[1]By Thilo Graf

This installment of Rite Publishing‘s free e-zine Pathways is 48 pages long, 1 page front cover, 14 pages of advertisements and 1 page SRD, leaving a whopping 32 pages of content, so let’s check it out!

After the neat editorial by David Paul, we delve right into the action with the cover-creature and the sublime creature template (CR +2) by Jonathan McAnulty: Sublime creatures are immortal, positive-energy-induced creatures and the sample critter is AWESOME: Kallia, the Sybil of Eldorus, the medusa from the front cover, makes for a truly deadly (CR 20) foe – the sublime celestial greater medusa oracle 10 comes again with a great fluff text, an excerpt from a ballad and a tragic background story, a new magic diadem, new magic daggers and 3 monstrous feats. Kallia ranks among my very favorite creatures presented in Pathways. Expertly-written with a stellar full color artwork. Two thumbs up!

 

97652[1]By Thilo Graf

This pdf from Super Genius Games is 3 pages long, 1 page front cover/introduction, 1 page editorial/SRD and 1 page content for 6 new godling feats, so let’s check them out!

If you’ve followed my reviews, you know that I really enjoy the godling, so live these feats up to my expectations of what to expect from divine bloodlines?

  • Ageless: You do not naturally age after reaching adulthood or being old.
  • Cursed Blow: 3+highest ability modifier times per day, you may designate an attack to be cursed. If the target fails his/her/its saving throw, the damage you inflict can only be healed via a successful caster-level check.
 

98165[1]By Thilo Graf

This pdf from Super Genius Games is 23 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving 21 1/3 pages of content for the second class in SGG’s Anachronistic Adventurers-line, so let’s check this out!

The Investigator is a new base-class for men of our world stranded in a medieval fantasy setting. It gets 3/4 BAB, d8, 7+Int skills per level and a good fort-save. Apart from these basics, though, the class gets access to so-called investigator talents and an archetype at first level, i.e. a sub-section of the class that offers some abilities and makes sure that the base-class is more like a conglomerate of classes.

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