Plus1Hammer Gaming is the brain-child of Father/Son entrepreneurs, Alan & Thorin Thompson. For over a year they have been creating and designing several games, but the first one out of the gate is FORTRESS MOON, a 2 to 4 player Strategic boardgame set in a Retro 50’s Future.
Quickly they recruited Jordyn Boci as their Concept Artist and she began sketching out the design work for the Units.
It was by chance that they other artists for FORTRESS MOON met Alan whilst shopping his online store. They were interested in the 50’s Scifi ascetic and after viewing Jordyn’s Concept Art they begin sketching out designs for the Game Cards.
The Plus1Hammer Team has a series of videos on YouTube explaining the game mechanics and other details about FORTRESS MOON.
Alan and Thorin plan on launching a Kickstarter Campaign in the coming months to fund the first 1000 units. They also plan to attend DragonCon this year to promote the game/Kickstarter.
- Official Website: www.fortressmoon.com
- Facebook: www.facebook.com/plus1hammer
- Twitter: @Plus1Hammer
- YouTube Channel: www.youtube.com/plus1hammer
- Blogger: http://plus1hammer.blogspot.com/
- BoardgameGeeks: http://boardgamegeek.com/boardgame/145261/fortress-moon
FORTRESS MOON STORYLINE
The Second World War lasted longer than expected. It wasn’t until 1953 that the fighting ceased. War torn Earth was in shambles and precious energy sources have been fast depleted.
However, technologies brought about through the war allowed Man to land on the Moon. There scientists discovered Element X, which when refined was found to be a powerful source of energy.
Mine-bases were soon built by the Great Nations of the Time; the United States, the USSR, and the Republic of China. With the new energy source being sent back to Earth times were finally beginning to look up, but the Lunar Miners and their families felt they weren’t being treated fairly. Conditions were getting worse everyday. Riots began followed by the Great Revolt. The Miners stood as one calling themselves the Lunar Colonists. They drove off anyone not sympathetic to their cause. Earth was feeling the strain of this Revolt and as a last ditch effort launched space ships loaded with armies to the Moon!
This is were are game takes place. The beginning of a 6 Wave Attack from the combined Earth Forces. The Lunar Colonists have converted their mining equipment into weapons of war. Why even the Mechanical Operated Miners (or M.O.M. Units) were reprogrammed for fighting!
FORTRESS MOON GAMEPLAY
There are 30 Mine-bases on the Moon.
1 Player assumes the role of the Lunar Colonists, whom have seized the Mine-bases from the Nations of Earth, and have separated themselves entirely from the planet, claiming their independence.
The other 3 Players assume the roles of the Greatest Nations of Earth: Republic of China, USA, and the USSR.
There are 6 Turns in the game. Each Turn is split up into 5 Phases: Resource, 1st Movement, Combat, 2nd Movement, and Victory Conditions.
Starting with the Invading Earth Forces, each player goes through all 5 Phases: Building Armies, Moving Troops, Battling, Capturing Mine-bases or Retreating, Determining Victory or Defeat.
Once the Lunar Colonist has finish all their Phases the game moves to the next Turn.
Fortress Moon has two different decks of cards. One for the Earth Forces and another for the Lunar Colonists. The cards add a random factor to the game, making the game different each time you play!
Each card is like a transmission from Command and can either be used against an opposing player or to benefit one’s self.
Each card features a Light at the top which represents what Phase the card may be used on. Some cards are for Combat, some for Movement or Resources.
HOW DO YOU WIN?
The game ends when either the Earth Forces capture 16+ Mine-bases and the Lunar Colonist cannot reclaim any back before in the of the Turn, or when the Lunar Colonist has held 15+ Mine-bases long enough that the Earth Forces no longer have the resources to launch an another assault or til the end of the 6th Turn.
MEET THE TEAM
Alan Thompson (Co-Creator) has been playing games for over 30 years and it’s been a long time dream of his to create/produce his own game. He currently runs a comic shop called Sayelle’s Quest.
Thorin Thompson (Co-Creator/ Graphic Designer) was introduced to boardgames at an early age whilst growing up in his Father’s comic shop (then called The Quest.) He attend Full Sail University receiving a Bachelor’s Degree in Film so when not helping designing games he follows his passion for film-making and has Produced/Directed a filmella entitled ‘Oil and Blood.’ He currently works in the Film/Television industry.
Jordyn Boci (Artist) also works in the Film/Television industry as a SFX Makeup Artist. Her other passions include Costuming, Sculpting, Painting, etc. She’s also a good tactician and if your aren’t careful she’s kick your butt when gaming!
Buzz Setzer is a comic book artist who specializes in color art. He started in the comics industry in the early 1990s, working for DC Comics as a colorist on a variety of titles including Catwoman, Hawkman, and Green Arrow. He worked on Catwoman for almost all of its first 57 issues. Upon leaving that series, he became the regular colorist on Superboy, doing 40 issues of that series.
Darryl Banks (Artist) is from Columbus, Ohio, and a graduate of the Columbus College of Art and Design with a bachelor’s degree. He began his comics career in 1989, and has worked on titles such as Doc Savage: Man of Bronze, The Wild Wild West and Justice Machine. In 1993 he started working with DC Comics on Legion of Superheroes and later on Green Lantern. Co-creating the Kyle Rayner Green Lantern, Parallax, and other characters was a great honor and challenge for Darryl’s costume design skills. In addition to various other projects for DC, his work also includes Captain America and X-Men for Marvel.
Charles Barnett III is a comic book artist who works primarily in inks. He has worked for DC Comics, Marvel Comics, and others on titles such as Star Trek, Thor, The Avengers, and the Teen Titans. He worked consistently throughout the 1990s since his debut with Marvel in 1991.