This month, Wizards of the Coast has ramped up the production on 4th Edition Dungeons & Dragons books, releasing four new volumes! They cover the gamut from an exhaustive look at the Abyss and the demons who live there, to revisiting a classic 1st Edition adventure location: the Tomb of Horrors!
The Demonomicon presents the definitive treatise on demons and their masters, the demon lords. Whether you’re looking to introduce demons into your D&D campaign or plunge your heroes into the heart of the Abyss, this book has something for you! More than just a maelstrom of chaos and corruption, the Abyss is an exciting D&D adventure locale for paragon- and epic-level heroes to explore. Within its many layers lurk powerful demon lords and fiendish hordes eager to be unleashed upon unsuspecting worlds. This tome brings demons into the world of D&D, updates classic demons to 4th Edition, provides statistics for various demon lords, and introduces dozens of new horrors from the abyssal depths. It gives Dungeon Masters ready-to-use encounters and mechanics to make demons exciting elements in their home campaigns.
For generations, the Tomb of Horrors has held an inescapable allure. It draws adventurers to it like a beacon, then it devours them utterly like some monstrous predator. Within its sepulchral, trap-ridden halls and chambers lay the secrets and treasures of the demilich Acererak and, some say, the demilich himself. Tomb of Horrors features a modular design that allows Dungeon Masters to build campaigns around the events herein, or pick and choose from the various chapters for use as standalone adventures. It presents a variety of challenges, from intricate combat encounters to traps and tricks evocative of the classic Tomb of Horrors adventure. This D&D adventure is designed for characters of 10th to 22nd level and includes a full-color, double-sided battle map designed for use with D&D Miniatures.
Orcs of Stonefang Pass is a standalone D&D adventure is designed for 4th-level characters and can be easily inserted into any D&D campaign. Stonefang Pass wends its way through the mountains of the Stonemarch, home to brutal tribes of orcs. The time has come to clear the pass and gain a foothold, so that it can be used for trade between the town of Winterhaven and the lands beyond the mountains. Brave adventurers are needed to rid the pass of monsters and liberate Stonefang Keep from the orcs. Who’s up for the challenge?
Vor Rukoth presents a fully detailed, ready-to-use fortress ruin, complete with secret locations, maps, adventure hooks, monster and NPC statistics, ready-to-play encounters, and a full-color, double-sided battle map. The book is perfect for Dungeon Masters looking for a mysterious adventure location that fits instantly and easily into their existing D&D campaigns. Once a stronghold of the tiefling empire of Bael Turath, Vor Rukoth has fallen into ruin and become a haven for monsters. Within its vaults, the treasures and mysteries of Bael Turath wait to be unearthed! In addition to an adventure location, Vor Rukoth holds many hours of excitement and adventure.