May 232017


A company that has been going on for longer than most, Chaosium has brought some of the most emblematic and beloved franchises to the RPG world.

Glorantha, RuneQuest, Call of Cthulhu… all of them prolific lines that have been supported by many thousands in many languages over many years.

And yet, the company has also gone through some very rough times in the last few years. So much so that a lot of people thought it would go under. However, it was rescued by a rather terrific group of people, one of them I had the pleasure of interviewing.

Jeff Richard is the Creative Director for the company and, being an accomplished game designer with a passion most would envy, he has a lot to say, not just about the past, but about the future of the company.

And he is a fun guy to boot!

You can listen to this podcast in iTunes and Stitcher too. You can download the episode from here.

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Apr 262017


In an attempt to break our record for the weirdest episode, Jim and I attempt to discuss what games have been good for the industry.

A few weeks ago we chatted about what games were bad for the industry and a good number of them came up.

Today we try to do the opposite with some very varying results…

Also we spent a while watching some ski tyre jumping from Japan. That was really, really weird…

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Mar 202017




The English edition of 3 Secrets, a cooperative game for 2 to 8 players, has just been released and it is now available for the European market.

The goal of the game is to unravel the three secrets of an unresolved case before time runs out.
One of the players plays the role of informant, and knows the truth about the case: they know which secrets need to be discovered, and try their best to help you guess them correctly. The clock is ticking and the clues are scarce; question the informant to gather useful information to find the solution. If you grope in the dark, the informant can reveal an important clue, but this will cost you precious time! Use your best observing eye, lateral thinking, and deduction skills to unravel all the mysteries of the ambiguous characters that populate this game.

3 Secrets comes with a free app available for download at the Apple AppStore and Google Play.

Game design: Martino Chiacchiera, Pierluca Zizzi
No. of players: 2-8
Ages: 14+
Artwork: Werther Dell’Edera
Language: English
Suggested retail price: €10.90



Deckscape –Test Time is the first title in a series of cooperative games inspired by real Escape Rooms, where a group of people is “trapped” inside a room full of puzzles and odd items.

The goal of the game is to solve puzzles, understand the plot of the story, and make intelligent use of the items provided in order to exit from the room as quickly as possible.

In Deckscape –Test Time, you have been selected from Doctor Thyme’s most brilliant students for a special project. He’ll test your skills, and if you succeed, you’ll get a unique chance to help him on his newest and greatest invention. While he his explaining his project, he distractedly pushes a button: an alarm cries loudly and heavy gratings shut all the windows and the exit door. The laboratory is locked! Doc Thyme falls through a trapdoor below his feet and the lights turn off. Will you be able to pass Doctor Thyme’s exam and exit his Laboratory? Using just 60 cards, you will take part in a hectic adventure, without leaving home.

The English edition of Deckscape –Test Time has just been released and it is now available for the European market.

Game design: Martino Chiacchiera, Silvano Sorrentino
No. of players: 1-6
Ages: 12+
Artwork: Alberto Bontempi
Language: English
Suggested retail price: €10.90

Jan 012017


Sector 6 is a strategy game currently (at the time of publishing this post) funded in Kickstarter, from Spanish company Draco Ideas with a Science Fiction theme.

In Sector 6 the players take on the role of prisoners in a space prison with limited supplies of oxygen. On their turns, players will move their miniatures between points in order to collect some oxygen canisters or rotate the boards to affect the labyrinth configuration.

The current video is a slides presentation review of the game and the prototype that was sent to me.

The game is a very quick one and plays in about 15 to 20 minutes. The board is set by placing a number of hexagons that contain some tokens that represent the amount of oxygen and some cogged walls. Each hexagon has some exits that create the labyrinth the players have to run through. Every turn the players have to either grab some of the available oxygen, or rotate one of the tiles. If the cogged wall side of the hexagon is adjacent to another wall, they all spin, thus changing the configuration of the labyrinth.

As the game progresses and the oxygen becomes more scarce, the level of strategy of the game goes up, which includes a lot of messing about with the other player’s plans, which is always a nice thing to do.

Hope you enjoy the video and take a look at the Kickstarter project.

Aug 102015

I realise you might not know this, but we have a competition going on!

We discussed a couple of episodes ago in the podcast our worst gaming experiences and we realised there are a lot of them and we’d like to know yours.

So here’s what’s happening: We’re having a competition until the end of August and the only thing you have to do is to send us an email ( and let us know what your worst gaming experience has been.

You can be as graphic as you want, as detailed as you want and as honest as you want. It’s totally up to you.

The hosts of the podcasts – industry veterans Jim Pinto and Vickey Beaver and yours truly – will be the judges. We’ll read the entries and the worst experience will receive:

  • A surprise really cool RPG. We’ll decide which one after the competition, but we promise it’ll be a very nice game and we’ll tell you beforehand so you don’t get something you already have. And yes, it will be a physical book.
  • Jim Pinto will match the offering with some PDFs from Postworld Games, his company
  • Vickey Beaver will also chime-in with more PDFs courtesy of Obatron Productions

And that’s pretty much it.

Jun 162015

book_of_the_archon Book of the Archon is available as a pay-what-you-want PDF.


Book of the Archon brings a complete collection of awe-inspiring magic to the Sertorius setting.

This is the first in a series of optional spell books that can be used on their own or combined with the spells in the original rules. Each Book of the Archon enriches play with a different take on Sertori magic. The Scrolls of Nicodemus introduces more insane power levels and unexpected flavors.

It includes a full book of spells that vary considerably in potency, new Thauma, new Objects of Power and a new monster.

For use with Sertorius.