Oct 202017
 

SimurghSimurgh was published by NSKN just two years ago and, as a game all about dragons and since I am pretty Dragons nut, I had to try it.

A worker placement and resource management game for 2 to 5 people that plays in around 90 minutes, this game has a pretty original feature, and is that the board is built every time the game is played, thus making it unique.

And it has enough components to make that board interesting for months and months!

But is this game worth the amount of money you have to pay to get your hands on it?

Let’s find out!

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Oct 132017
 

horror movieThe 1950s and 1960s saw a ton of horror movies that featured monsters of sorts.

Partly because of the social and political climate, partly because of the standardization of colour and advances in technology, movies could create more spectacular special effects that, in some cases, have aged really, really well.

War of the Worlds and Forbidden Planet are two great examples of movies that, even today, look really amazing and, time considerations aside, still look incredible.

And yet, those movies tend to be the least scary of them all. At least for me. Perhaps because, despite how good they can look, I can only suspend my disbelief for so long.

In this episode, Rob and I talk about those movies, what make them scary and how they could be used to add a dash of horror to your adventures.

You can listen to this podcast in iTunes and Stitcher too. You can download the episode from here.

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Oct 052017
 

friki_gay.jpgThere are times when we need characters and considering LGBTQI+ characters simply scapes us. We just don’t think about it and we go on writing or otherwise designing what we like and know.

And, although this is something controversial, if you don’t consider LGBTQI+ characters for your game, you will never be able to provide the best experience you can possibly design.

In this podcast I go on about why leaving the wealth of experiences that LGBTQI+ people have behind and unexplored diminishes the potential richness of your setting, game, novel or adventure.

Because, believe it or not, like it or not, a world without LGBTQI+ people is a much impoverished world.

You can listen to this podcast in iTunes and Stitcher too. You can download the episode from here.

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Oct 032017
 

With tablets being more and more ubiquitious and powerful, and with programming getting better and better, boardgames are a very good and useful alternative to tabletop when we have no friends around, we want to play in the tube or any other time.

But are those games any good?

Wel… I am going to find out for you.

Introducing Playing Digital.

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Sep 252017
 

rainbow_letter_g_statuette-r0988c9a4b8fe498bb7c9f38edbdd6fd6_x7saz_8byvr_324.jpgDear Some Straight Gamers is a new show in our podcast channel that deals with issues that LGBTQI+ face in our hobby.

Although tabletop gaming is a pretty inclusive and welcoming environment, there are still pockets of straight people who insist on erasing anyone who does not identify as heterosexual from games and even the hobby.

This podcast is for you, Dear Some Straight Gamer. Like pretty much the rest of the world, this one is made specifically for you.

Hopefully you will learn something.

You can listen to this podcast in iTunes and Stitcher too. You can download the episode from here.

Remember you can follow us on Twitter and Google+!

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Sep 112017
 

shadows_of_madness_5eThis pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .jpg-version and a .tif-version of the map! Yeah, that’s pretty amazing! The dungeon’s number-less version of the map doesn’t sport any deceptive trap icons or traps – kudos, though the place where the secret doors are can still be gleaned by proximity…but if you conceal that part, it works well. In short: Full, proper VTT-support and help for guys like yours truly that can’t draw maps.

Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!

This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.

..

.

Still here?

All right!

Wizards strive as wizards are wont to do, for knowledge – and much like dwarves digging too deep, they are prone to being destroyed by this thirst for knowledge. Exactly that has, alas, happened to a wizard names Tibor – and now the PCs have found a stair amid the rubble of his former tower.

In this small dungeon, the PCs will fight undead foes and ultimately, save a woman  -who was kidnapped by ogres to facilitate the planned retribution of said aforementioned wizard . This guy, now, driven mad by gibbering mouthers, constitutes the boss of this dungeon.

Loot-wise, there is a mirror of life-trapping to be found here, and skill-wise, you’ll find the usual: Doors to break down or crack…and no social interaction, which highlights a weakness of this module

Conclusion:

Editing and formatting are very good, I noticed no significant glitches apart from the hyperlinks – there are quite a few that don’t work, which is a bit annoying. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and surprisingly good for such an inexpensive pdf. The pdf does sport one nice piece of original full-color art – which I’d applaud, were it not for the fact that it depicts a bugbear, which was present in the PFRPG-version…but doesn’t show up in the 5E-iteration. The cartography, with player and GM-VTT-maps, is nice.

Michael Smith delivered a nice mini-dungeon in its original iteration. Alas, Kyle Crider has done better conversions in the past. You see, this mini-dungeon, in the original, was pretty much defined by its strong shadow-leitmotif, with templated foes, rare enemies and a medium to save – all of this has been lost in translation, when a couple of minor modifications could have retained that feeling. In short, this leaves the mini-dungeon very much bereft of its soul and renders it much more generic in its 5E-iteration. The damsel to save, relevant in the original, is relegated to commoner status and once again, there is no social skill component here. While not bad per se, this is also a long shot from what I’d consider great. My final verdict will clock in at 2.5 stars, rounded up due to in dubio pro reo.

Endzeitgeist out.

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5E Mini-Dungeon #034: Mysteries of the Endless Maze, please visit DriveThruRPG

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