May 262015
 

pic2204281_t[1] I have been looking forward to unboxing Realm of Wonder since I saw it released at Spiel 2014.

The game from Mindwarrior Games looked absolutely gorgeous and it got some amazingly good reactions from the crowds that relentlessly populated the company’s booth at the show.

But of course I have to find if this game is worth the amount of money you have to pay to get your hands on it.

And here’s the video to show you!

patreon4242222222

If you have enjoyed this video interview, please consider becoming one of our Patreon sponsors. Thank you for your support.

Remember you can follow us on Twitter and Google+!

Thank you for your support.

VN:F [1.9.22_1171]
Rating: 0.0/5 (0 votes cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)
May 212015
 

1314906812115123483do20not20touch20sign_svg_medBy Paco Garcia Jaen

This is something that’s happened to me recently and it wasn’t a pleasant experience, so I thought I’d share some advice with you: When a player leaves a group temporarily and leaves a character behind, leave it alone.

Do not play with the character, do not take their things and do not mess with it.

Let me put this into context a bit.

Recently and for family reasons I rather not go into here, I had to leave my group for a few weeks. We had been playing the Pathfinder Rise of the Runelords Campaign. We are not the fastest players and we had been at it for nearly two years… To get to half the campaign.

Yeah… we take our time.

I was playing a halfling ranger. A cute little thing with as much dexterity as ability to be annoying; 21. Yes my friends, he can do the splits and then some.

Anyway, Higgsbottom found a horse after a few encounters just after starting the adventure. Not just any horse, but a war horse the size of a small house. And they became friends. The halfling learned to ride and got rank after rank after rank in riding so I could actually ride the horse. I got the feats I needed and when it levelled up I got Animal Affinity so, you know, I could relate to Shadowmist.

And I was having a *great* time with it.

Meanwhile there was some bewilderment among my friends because how could a halfling ride an animal that big? It didn’t make sense.

Because I was having fun and I didn’t really care what anyone had to say, I kept playing with the horse and it became a really important part of my character.

Until I left.

My GM arranged for a scene to take place so Hhiggsbottom could leave the group in a congruent manner and still be able to rejoin when I returned. I was going to stay behind in a keep we had cleansed many months ago creating a school of fighting. I thought that was amazing and I was super excited.

Then the problem happened. Something had happened to Shadowmist. I thought it had died in a fight, or maybe the party had taken the horse with them because some of the other members could do with having a horse. And I was cool with that. It would be a suitable use of an asset that was useful to the party.

However what happened is that someone decided to sell the horse. Not use it for anything else other than get a few coins.

Suddenly the animal I had been working on and with for nearly two years disappears. Not the replaceable ring of protection, or the amulets or magic weapons. The horse. Because a halfling is not meant to ride a horse. Dragons are cool and fireballs are perfectly reasonable, but halfling on a horse? Nah… too much.

So when the player leaves the character in stand-by for a few weeks, what do you do? Sell his most valuable possession.

Not cool. At all.

So, please, take my advice, if a player decides to leave their character behind, do not touch it. Do not do anything, and i mean *anything* that will change that character for then the player comes back. And if you feel you want to do something, and you need to do something with that character or any of their possessions, talk to the player first.

Developing a character is not just about the character itself. It’s about making that character evolve and change in a manner that makes it special to you as a player. It takes a lot of effort and work to do that and, even though it’s just a game, it’s also an investment of time and emotional charge that doesn’t deserve to be casually destroyed just because you think it’s going to be “funny” or add “drama”.

Let me assure you, when that character’s player get upset, they won’t be over-reacting. They will be rightfully angry just like you’d be angry if someone decided to delete your favourite apps in your tablet or delete some of your photos because “you look bad in them”.

Indeed not cool at all.

VN:F [1.9.22_1171]
Rating: 4.5/5 (2 votes cast)
VN:F [1.9.22_1171]
Rating: +2 (from 2 votes)
May 042015
 

pic1732644_t[1]I bought Boss Monster two years ago and just now I’ve managed to do a review. I know… I know… lazy bugger I am.

It’s even worse because the game is very good and fun to play (though annoying at times too).

This a dungeon builder game in which the players take the role of the bosses in a retro videogame from the late 80s and early 90s. Said dungeon is built by placing cards beside the boss and completing a dungeon of 5 rooms that will deal damage to the brave adventurers who will risk their lives to loot the newly made villainous homes.

And now, after quite a few plays, I can tell you what I thought about the game in this quick podcast.

Hope you enjoy the show!

stitcher-logo-300x145342222222222 patreon4242222222
ITunes-logo15222222222222222222222 Click here to download this episode of the G*M*S Magazine Podcast.

If you have enjoyed this podcast, please consider becoming one of our Patreon sponsors. Thank you for your support.

Remember you can follow us on Twitter and Google+!

Thank you for your support.

VN:F [1.9.22_1171]
Rating: 0.0/5 (0 votes cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)

Incoming search terms:

  • frog god games
Apr 282015
 

mockupAlthough not many people think about countries like Greece a country with a board game tradition, some companies are keen on setting a stepping stone and bring some excellent games to the table of as many as possible.

Mage Company has been doing that since they released Wrong Chemistry a few years ago and then levelled up with 12 Realms only to then get even better with Hoyuk and now they have something else on the cooking pot.

12 Realms Bed Story takes the game to its final steps of expansion and pushes it as far as it can go. New rules, new themes, new realms, new characters… and new Kickstarter that will come out very soon.

Meanwhile, I got together with Alexander Argyropoulos to ask him questions about the next edition of the game and also about future plans for the companies.

Hope you’ll like what I heard as much as I did, because I liked it a lot!

stitcher-logo-300x145342222222222 patreon4242222222
ITunes-logo15222222222222222222222 Click here to download this episode of the G*M*S Magazine Podcast.

If you have enjoyed this podcast, please consider becoming one of our Patreon sponsors. Thank you for your support.

Remember you can follow us on Twitter and Google+!

Thank you for your support.

VN:F [1.9.22_1171]
Rating: 0.0/5 (0 votes cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)

Incoming search terms:

  • news
Apr 272015
 

35441_10151506310088933_1416779805_n_200_200_c1[1]I am not one for wargames because they take too long to play (usually) and I am not one for long games. When Alyssa Faden came up with Torn Armor, I was hooked and i backed the Kickstarter.

Then I had Alyssa in the podcast for an interview and I was even more taken by the game which funded.

And then the problems started.

Stretch goals were hit to unlock a number of truly gorgeous looking miniatures and more than once Souljar Games were let down to the point that a company even kept several thousand dollars and refused to give them back though they never produced the work they were hired to.

Still, despite the delays and the problems, they kept going and going until they’ve produced the game we have in this video.

However, despite all the problems, have they managed to produce a quality game? Are the contents of this box worth the amount of money you have to pay to get your hands on it?

Let’s find out!

If you have enjoyed this unboxing video, please consider becoming one of our Patreon sponsors.

patreon4222

Remember you can follow us on Twitter and Google+!

Thank you for your support.

VN:F [1.9.22_1171]
Rating: 0.0/5 (0 votes cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)
Apr 222015
 

cthulhu_warsProbably the most anticipated game I’ve backed in Kickstarter, Cthulhu Wars was going to be a massive hit or a huge flop. In this game, you, the player, take the role of one of four faction of Great Ones who are battling to conquer our planet and turn it into your realm. You’ll have to manage you cultists, summon your creatures, fight for the control of lands… And have fun. Lots of fun.

The delays and problems with the production filled me with dread for months on end and at some points I even wondered if we’d be able to see the game produced.

The thing is that, being a game designed by Sandy Petersen, it was a risk I had to take. Also, the little I know Sandy, merely some interactions in Facebook, a quick hello at Spiel 2014 and references from people who know him better than I do, did reassure me that he’s not the sort of running with the money or give up because things are hard.

Quite the opposite, after all the problems, Petersen Games have gone out of their way to make sure people get the game as soon as they were able to make it happen and also had the foresight to delay things when needed because they weren’t happy with the quality of the products they were getting prior to release.

In any event, the game is now here and I’ve managed to play it a few times. And I want to manage to play it a lot of times again. Lots, and lots of times.

In this quick review podcast tell you why. Hope you enjoy the show!

stitcher-logo-300x145342222222222 patreon4242222222
ITunes-logo15222222222222222222222 Click here to download this episode of the G*M*S Magazine Podcast.

If you have enjoyed this podcast, please consider becoming one of our Patreon sponsors. Thank you for your support.

Remember you can follow us on Twitter and Google+!

Thank you for your support.

VN:F [1.9.22_1171]
Rating: 0.0/5 (0 votes cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)