Feb 092016
 

20140429_194031By Paco Garcia Jaen

For someone who likes to say nice things about people, I am finding very hard to write this. And I have a lot of nice things to say about Wayne England. I just wish I had said them 24 hours ago. Or longer ago. Just sooner than now.

Wayne England passed away this weekend at his home in England. His wife and two children survive him.

I have been collecting Wayne’s paintings for a decade. I still remember the first of his paintings I bought in eBay. I spent more than one hour looking at it. Admiring the incredible detail and glorious craftsmanship. I was truly in awe.

Eventually I mustered the guts to send him a friendship request here in Facebook a few years ago. I was quite anxious. Why would one of my favourite artists, a man admired, and now I know loved, by many accept my request? I am no one.

And yet he did. And I followed his posts, and his comments and his work. And he was kind, witty, generous, charming and a great man.

And he had great taste in music. Fantastic taste in music.

Just over a year ago I got his message from him:

“Hi Paco i have some Paizo Ghoul original artwork gifts for you sir…your posts always fill me with happiness..intrige..slack jawed amazement, anger…sadness the whole damned gambit so i would like to send some stuff your way that may have the same effect on you…your friend..Wayne”

I just can’t describe how happy I felt that day. Not because he was going to send me the artwork; eventually he didn’t. He just wasn’t able and I never reminded him. The offer was more than enough for me.

Wayne was exceptional. At more levels I can describe and it is my enormous regret I never got to meet him in person. Not that that makes me feel any less close to him, but I never got to say all these things to him to his face.

I am going to miss him. Even from this distance and from this little contact, I will miss him.

I can’t wait to have some money so I can buy the frames I need and have the semi-permanent exhibit of his work at La Base Secreta Cafe so my teary eyes can tell people what an incredible man and artist he was.

Please, if you want to say something nice to someone, to anyone; if someone means anything to you, don’t let another day go by without telling them. Don’t risk that another day will go by and you won’t be able to.

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Feb 012016
 

FAITH RPGFAITH is a Spanish Science Fiction RPG by company Burning Games.  FAITH, unlike other RPGs, comes in a box with tons of cards and tokens. Nice looking too!

In FAITH, the universe has been connected by a network of wormholes that have thousands of exits to just a many solar systems and planets and five races are playable, each one with their traits and differences.

A lot of thought has gone into this game, including a different character sheet and a mechanics system that uses a hand of cards instead of dice.

In this podcast episode I take a look at the game and review the components, system and more.

Hope you enjoy the show!

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Jan 312016
 

pic2668644_t[1]Nightmare Forest: Dead Run is a racing game for one to five players in which the aim is to leave a zombie infested forest without getting killed, which is to say eaten by zombie bunnies and racoons.

The premise of the game is pretty simple and the rules are just as simple too. You have a row of upside down cards for each player and the cards can be zombie animals, allies or gear. If they are a zombie, you have to fight it. If they are gear, you can use it. If they are allies they will help you.

Then you can fight the zombies with the pool of dice you have available for each of the four stages of the race. If you win the fight, you can use the remaining dice to search for gear, which could be handy.

Player interaction comes when you throw some gear at your friends in order to make noise and attract zombies their way, who will hopefully get rid of the competition.

I only got a pre-production copy, so can’t really comment on the finished game itself, but if things continue as they are, this will be a very nice looking game indeed!

Here’s my full review in the podcast.

Hope you enjoy the show!

Boardgamegeek game’s site: https://boardgamegeek.com/boardgame/165812/nightmare-forest-dead-run

SolarFlare Games site: http://solarflaregames.com/

Kickstarter project page: https://www.kickstarter.com/projects/bravefrontierstudios/nightmare-forest-dead-run


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Jan 252016
 
Crisis_of_the_World_Eater

Crisis of the World Eater

I have known Louis Porter Jr. for a fair bit now and for that bit and much longer he’s been producing a lot of good products. Crisis of the World Eater looks like it could be his next big thing!

Neoexodus has received some very good reviews from Endzeitgeist, probably the most prolific and demanding reviewer out there, and Louis keeps coming up with new ideas all the time.

This time, he wants to create Crisis of the World Eater, a multi company project with a long and enormous story arc and a lot of adventures in many worlds.

Still in development and with a Kickstarter campaign looming in a few weeks, I wanted to talk to Louis himself to find out more about the project, the adventure and the experience of bringing together some top-class companies to contribute to this project.

Hope you enjoy the show!

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Jan 142016
 

pic2724833_t[1]

Prime Time, by Golden Egg Games

Prime Time is a Recources Management game for 2 to 4 players in which each player takes the role of a Television magnate who must build their channel and for that must buy actors, producers, writers, show ideas…

The game was Kickstarted a while ago and, as it is Elad Goldsteen´s tradition, delivered pretty much on time and on budget.

With whimsical graphics and good quality components, Prime Time gets us quickly into the ins and outs of TV management with a deep and complex game that surprises us in its complexity and depth hidden behind the quirky and light looks.

In his podcast I give you my reflections on the game and whether I think it was fun to play or not.

Hope you enjoy the show!

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Dec 132015
 

ENGELS_FRONT_BOARDGAME_56X56CMNot everything that looks like a game has to have a very well defined set of rules. And not everything that does have a nicely defined set of rules has to be a game. It can just be a nice activity to indulge in from time to time and spend time with friends or unknown people to get to know them better.

That is what 360 Stories is all about.

More a playful activity than a hard-core game, 360 Stories tries to delve into people’s lives and help them share experiences that would otherwise wouldn’t come out, without breaking a social contract or fall into unsafe places for anyone.

With gorgeous production, I spoke with creator, Wilma Mulder at Spiel 2015 who let me know what this is all about and why is in existing.

Very interesting story!

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