Jul 252014
 

pic1528436_t[1]Iello released Titanium Wars at Spiel 2013 and the theme and looks were enough to get me very interested. Then I found out it was also a resource management game and also a card game. I like all of that.

The subject? You must expand your galactic empire to win the game. You do that by developing technologies, building armies and blasting the other players out of the sky.

In a nutshell, a winner for me.

But in reality how does it play? Well, this episode will tell you because we sat down around the table and played it so we could tell you how good it is!

Hope you enjoy the show!

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Jul 212014
 

UKGE_logoAlways a fun topic to cover, this time I had the – as always – enormous pleasure of Sarah Newton’s company at the UK Games Expo to talk a bit about where RPGs are coming from, where they are now and we think they’re going.

Some tough questions and answers and this time I didn’t mince my words. Find out what I think about Hasbro and why I think Paizo has the keys to the future of Roleplaying games!

Let us know what your take is on the past, present and future of RPGs!

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Jul 202014
 

LUG-Banner-2014Online conventions are a logical step in the socialising scene for a lot of hobbies. Probably any hobby, to be honest. The possibility of getting “together” with other people who share a passion and talk, play and share ideas together.

That is exactly what Tre’ Grisby thought when he decided to create L.U.G. Con, an inclusive online RPG convention that’s been going on for the last three years and gathers a few hundred people every time it’s on air.

But what does it take to create an online games convention? Exactly how does it work? I have never been to one, so I’m totally clueless and was really happy when Vickey Beaver asked Tre’ to come along and tell us about it.

This interview was hosted by Paco Garcia Jaen, Vickey Beaver and Jim Pinto.

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Jul 152014
 

UK-Games-Expo-300x336[1]One of the highlights of the UK Games Expo was to be able to get some of the biggest names in the gaming industry to sit around a table and discuss games, gaming and a bit of Kickstarter.

Had the pleasure of having Christian Petersen from Fantasy Flight Games, Bob Carty from Mayfair Games (we were meant to have Loren Roznai but, unfortunately she was unable to make it due to pressing commitments) and Justin Ziran from Wizkids giving us some very interesting insight and and opinions on where games companies are not, where they’ve been and where they could be in the next few years.

We had a bit of interference from Christian’s phone. We’ve done our best to eliminate it, but alas we’ve been unable to get rid of it fully.

Hope you enjoy the show!

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Jul 142014
 

pic1063921_t[1]Core Worlds was published by Stronghold Games in 2011 and was designed by the – rather talented – Andrew Parks.

If you just follow its description, Core Worlds probably won’t interest you very much since there are *a lot* of games that sound like it: Deck builder, Science Fiction, Space Exploration.

I know, yawn.

But this game is special. I didn’t believe it when Michael Chamberlain told me, but this game is special. So when in G*M*S Central we decided to record some podcasts with our favourite games, games we’ve played time and time again and love to bits and we’d take to a desert island, Core Worlds was brought forward by said Michael with the speed of thought.

That was pretty fast.

So here you have it, a special episode with a review of our favourite game.

Enjoy the show!

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Thank you for your support.

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Jul 032014
 

pic1575914_t[1]Recently we had the enormous pleasure of interviewing Martin Vaux, one of the co-designers of Lords of War and at the same time we played the game so we could tell him, to his face, what we thought of it.

Lords of War is a strategic card game for two players (a four player mode is also available) in which armies battle each other on a grid that must be used to maximise the power and abilities of each card.

Every army has its unique and distinct members, from soldiers to lancers, generals, berserks… and using them correctly will gain you advantages to defeat your opponents.

Explaining how to play this games takes the best part of 10 minutes. If that. Extremely simple rules that never get in the way of the strategic nature of the game and make it accessible for new players right away.

Or that’s the theory. As new players, we had to have a go and tell you what we thought of this game.

Hope you enjoy the show!

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If you have enjoyed this podcast, please consider donating a small amount of money to help support this website or simply click the advert below. Every click helps us a great deal!

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Thank you for your support.

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