Jul 282015
 

freelancingI think it’s safe to say that every single roleplaying games out there has, at some point, wanted to write games. Whether it is for their own adventures, new classes, professions, spells… and fully fledged games too, of course.

The RPG industry relies quite heavily on freelancers because few companies can afford to hire full-time writers. And when they do, they can afford to hire the best of the best.

Also a lot of *incredible* writers decide to become freelancers anyway because that gives them a lot of freedom to do different projects and never become stagnant.

But how does one become a freelance?

Well, Jim Pinto has been a freelance for long, long time and has worked with more than can (or wants to) remember. Vickey Beaver does a lot of work with a lot of freelancers and I have a few of them at the office and help with the recruitment process in my company, so between the three of us know a thing or two about becoming one.

And if you want to become one, follow this pro who’s making a career as a freelance: http://www.freelanceknight.com/

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Jul 102015
 

BlueRoseCoverIn 2005, Green Ronin published a pretty different fantasy game called Blue Rose. It defined itself as a Romantic Fantasy Roleplaying Game and it made a point of having social inclusion and diversity as part of the setting and ethos of the whole game.

As oftentimes happen, the game became in need of some updating and TLC and it languished for a few years despite the fact that it was far from forgotten.

Now the time has come and Green Ronin is once again gathering a team of writers, illustration artists, game designers and the team needed to get a new and better edition of the game out next year.

For starters it’s expanding on the lore of the game and also changing its system from True 20 to AGE.

In Kickstarter at the time of recording this podcast, funded and having cracked a few stretch goals, I decided to talk to its line and lead developer, Steve Kenson, to find out more about Blue Rose and what we can expect from this new edition.

Hope you enjoy the show!

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Jul 092015
 

world_book2Dragon Kings was funded in Kickstarter in 2013 with a fairly unrealistic delivery date and the promise of a lot; rulebook, CD with music inspired in the setting, PDFs, posters, more rule books for different systems…

But I backed it anyway because the setting sounded fantastic and the artists they had recruited to do some illustration and cartography are second to none. In fact the map of Khitus is absolutely breath-taking.

Dragon Kings also sold itself as the spiritual successor of Dark Sun, one of my favourite settings for Dungeons & Dragons since it was published in 1994, so regardless of everything I would have bought it.

Now, one year late, I have the setting book in my hands, the music CD in my library, the MP3s in my phone and the posters on my wall, so I am happy I got what I paid for. Almost.

The fact is that at the time of publishing this video I haven’t got the Pathfinder or Savage World rules supplement and there’s not been an update on the project since February 2015.

So, with all those issues and the fact the typography is not great (should have made more of an issue of that in the video) is it worth getting this book?

Well, yes. Very, very much so.

And in the video I tell you why!

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Jul 072015
 

game_overPlaying RPGs is a source of joy and entertainment for those who play them, but sometimes, just sometimes, things don’t go according to plan. Sometimes there’s someone who ruins your game.

And it can be you ruining it and not even realise.

In this episode, Jim Pinto and I talk about some of the bad experiences we’ve had at the table with our worst game sessions and we air some dirty secrets, as well as a few tips on how to stop it when “it” goes awry.

And we swear a bit in this episode. Sorry…

Hope you enjoy the show!

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Jul 072015
 

pic2509383_t[1]If the universe were to end and a new universe to be formed afterwards, aliens would be looking for the Ovoid, a mysterious artefact that would allow them to jump into the next universe and, basically, not die. But in order to do that, one would have to find other artefacts, trade, conquer, fight and think very hard to get the life saving device.

That is the premise of Chaosmos and that’s what the players have to do it to find a way to locate the aforementioned Ovoid and jump into the next reincarnation of the universe.

Chaosmos funded in Kickstarter with great success and they unlocked a few stretch goals, so it should be a pretty good game.

But, as usual, we have to wonder if the contents of the box are worth the amount of money you have to spend to get your hands on it.

Well, let’s find out!

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Jul 032015
 

91SZ8DeIj7L._SY355_It is well know I have a soft spot for French produced games because they tend to be really, really lovely and wonderfully beautiful.

And among French companies, Ludonaute are my softest of spots because they not just produce fantastic games (Ygdrassil anyone? Lewis & Clark?) but they also look super gorgeous.

With Colt Express, a Western themed game in which you compete to rob a train, they took it one level up with the production and it has paid off because is a spectacular game on the table and has got them the most prestigious award of all, the Spiel des Jarhes 2015, so there must be something good about this game.

However, if you still need some more evidence to find out if this game is worth the amount of money you have to pay to get your hands on it, watch on!

Hope you enjoy the show!

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