Sep 162016
 

PrintBrendan Davis from Bedrock Games has been creating a few interesting games in the last few years. Wandering Heroes of Ogre Gate is their latest and most ambitious proposal yet.

A game based on the Wuxia genre from China, this is not the first time the company attempt at recreating cultural aspects of a real life society to a game. With Arrows of Indra, Bedrock Games tried with only moderate success to create a game that would integrate Indian culture into an OSR, though it sadly fell short of the mark.

In this case, though, I am much more hopeful as the author is indeed very keen and passionate about the topic.

With over 400 pages of game, this one has a great deal of potential to offer detailed and accurate information, so I thought it would be a good idea to check with one of the authors what the game is all about and what sort of measures they have taken to get the best game possible.

Hope you enjoy the show!

stitcher-logo-300x145342222222222222 ITunes-logo15222222222222222222222
Click here to download this episode of the G*M*S Magazine Podcast.

Remember you can follow us on Twitter and Google+!

Thank you for your support.

VN:F [1.9.22_1171]
Rating: 4.0/5 (1 vote cast)
VN:F [1.9.22_1171]
Rating: +1 (from 1 vote)
Sep 152016
 

aha-momentSometimes we have ideas, lots of ideas, and we want them to grow wings and fly to the skies until they reach heights never suspected by humanity.

And then they get nowhere.

Ideas are very hard things to deal with because we love them, we get attached to them and we look after them like they are our children, regardless of how ugly or useless they can be.

So what can you do with them? How can you identify if an idea is any good and worthy of your attention? And what happens if you want your idea to get super high up there but can only get to about eye-level?

Well.. here are some pieces of advice from Jim and I.

Hope you enjoy the show!

stitcher-logo-300x145342222222222222[1] ITunes-logo15222222222222222222222
Click here to download this episode of the G*M*S Magazine Podcast.  

Remember you can follow us on Twitter and Google+!

Thank you for your support.

VN:F [1.9.22_1171]
Rating: 5.0/5 (1 vote cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)
Sep 072016
 

purchase_electronicLone Wolf Development has been going for a number of years and Hero Lab has become the go-to application for a lot of people when is about character creation and campaign management.

A hugely comprehensive set of stats and data, it makes the task of managing your character, campaign or adventure easier and with less things to remember.

It has been a while since they released the Pathfinder Adventure Path to help you run your campaigns and now they are releasing modules, smaller adventures with everything you need to keep track of encounters, locations, treasure, NPCs…

I thought a few questions were in order and Colen McAlister was the perfect person for that. Because he knows pretty much everything about Hero Lab and the company.

You can download a free trial for Windows and Mac here.

So here it goes… hope you enjoy the show!

stitcher-logo-300x145342222222222222 ITunes-logo15222222222222222222222
Click here to download this episode of the G*M*S Magazine Podcast.

Remember you can follow us on Twitter and Google+!

Thank you for your support.

VN:F [1.9.22_1171]
Rating: 0.0/5 (0 votes cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)
Sep 042016
 

bad_coverThe last podcast Jim and I discussed a lot about bad graphic design in RPGs and some of the very many reasons for it.

But we didn’t really get to discuss everything (maybe because we can’t really discuss everything without spending the rest of our lives talking about it) so we decided to have another go at it and this time we got help.

Help from someone who is one of the best in the industry, Jonny Hodgson.

As creative director for Cubicle 7, he is the person who has the responsibility to get the company products and games to be the best they can be. And, let’s face it, they are pretty excellent, so I guess he knows a thing or two about his craft.

This podcast is a bit (as in even more) chaotic than usual, but then it is also a lot funnier and rather informative, so I hope you will enjoy it.

Let us know!

stitcher-logo-300x145342222222222
ITunes-logo15222222222222222222222 Click here to download this episode of the G*M*S Magazine Podcast.

Remember you can follow us on Twitter and Google+

Thank you for your support.

VN:F [1.9.22_1171]
Rating: 0.0/5 (0 votes cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)
Aug 262016
 

stranger things titlesBy Paco Garcia Jaen

Dedicated to my friend Jim Pinto. Because it will embarrass him to read someone considers him a friend.

Stranger Things has been a very, very, very much talked about show in all sorts of social media. The Duffer Brothers – of whom I had never heard of until now, I must admit – created a nostalgia trip so compelling we all wanted to grow our hair again, get our shoulder pads out and dig that old Casiotone MT45 while listening to Giorgio Moroder and Jean Michelle Jarre at the same time.

Yes, it does a great job of bringing the 80s back from the memory closet and make us believe it was such a wonderful era.

And the thing is that it does that so well because it showcases everything that made the 80s great. Bold shiny simple graphics to spell titles, huge walkie talkies we used to have as children, silly clothes we felt so great in until we looked at them a few minutes later and thought “oh shit”. And D&D.

Specially D&D.

I could go into the plot, but you probably know what it is all about and I don’t need to. If you truly hadn’t heard about the series yet, I would have to tell you that a few D&D players get in the middle of rather dodgy government experiments when one of their friends disappears on their way home and a strangely androgynous girl appears out of nowhere and displays some seriously juicy super powers.

Then the adults get involved and things get complicated, after all, that is what adulthood is all about. Oh, the teenagers also get involved and things also become more complicated. Because what is more complicated than going through complications like who to choose as a boyfriend while looking for this little boy without getting in the way of the adults and dodging the government, right?

Anyway. The 8 episodes tell you all about that. And then some.

You see, the thing about this series that has hit such a massive cord with a ton and a half of my friends (but not Jim) is that the D&D theme is pervasive throughout.

The introduction to the kids take place precisely around a table while they have to decide how they survive an encounter with Demogorgon. And it is perfect!

I can’t start to describe how utterly perfect that scene is. As well as the kids truly getting into the game and enjoying it, the way it is scripted brings out some truly important aspects of Roleplaying Games that pretty much only gamers understand: The roles and the relationship between the roles and our real life personalities.

It has to be said that after this scene, the references to D&D are few and far between. The miniature of Demogorgon does appear, as well as a Heroquest board, several times during the series, but they are more tools to set references pertinent to the plot than anything else. Then again they appear when the government raids the children’s home and a box of games spearheaded by Dungeon! is in it.

And yet the D&D nostalgia is there all through the series.

For me, the absolutely fantastic character of the sheriff – who starts as the usual asshole who rather do nothing than help out – and screaming neurotic and distressed mother that is Wynona Ryder, the four kids, the hyper-eighties music… all of that would have been enough to be a great show.

Ignore that it is a big predictable and some scenes don’t even need to be there. Let’s not look at some of the chronological holes. To me none of that mattered. I was hooked anyway and I think it does more things right than wrong, so it is good enough.

For me what made this show amazing is how the whole thing reflected the impact of D&D to the lives of the children. The code of honour with apologies pacts and “friends do not lie”. The fact that the cleric in the game is the one to bring supplies when venturing out in the real world. How they suffer more when the party is divided. The same sort of lateral, and not so lateral thinking applied to their situation.

People… we were that. That is how D&D and RPGs helped shape us and we didn’t even notice.

And yet the Duffer Brothers have managed to make that a part of this series so important that without it would make no sense and feel contrived. And even people who are, or have never been, gamers appreciate it even if they don’t realise.

It is one of those master strokes that made the whole thing so cohesive and so compelling. At least for me.

And of course I might be looking at that with rose tinted glasses because, hey, it was my childhood (or teenhood, in my case) and that is how I like to remember it.

And for that alone, plus the great script, great acting and the Down Below, Stranger Things will always be a great show.

VN:F [1.9.22_1171]
Rating: 0.0/5 (0 votes cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)
Aug 082016
 

Stinky GraphicsWhy do we see so many RPGs with bad Stinky Graphics?

Graphic Design is a massive part of any visual product, in fact is totally paramount. With bad Graphic Design and stinky graphics, the product will never be good, no matter how many qualities it has.

In this impromptu podcast, Jim and I talk about this precise topic and we try to figure out why there are so many bad products out there.

This podcast was recorded at 2am in Spain and I was a bit on the tired side, so it seems I ramble a bit. But don’t worry.. it is on topic rambling and I can ramble rather well, so it won’t be too boring. I promise!

Hope you enjoy the show and let us know what you think.

You can find us in:

https://www.facebook.com/paco.jaen

www.gmsmagazine.com

https://postworldgames.com/

stitcher-logo-300x145342222222222222[1]
ITunes-logo15222222222222222222222 Click here to download this episode of the G*M*S Magazine Podcast.

Remember you can follow us on Twitter and Google+!

Thank you for your support.

VN:F [1.9.22_1171]
Rating: 0.0/5 (0 votes cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)