Aug 242015
 

137321By Endzeitgeist

This module clocks in at 47 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 43 pages of content, so let’s take a look!

This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. Really. The outrageous premise is a part of the fun.

..

.

Still here? All right! First of all – if your PCs have completed the superb “Death and Taxes”-module, they’re likely to be familiar with the subtle, off-kilter humor this module sports – if not, well, then all the better. The PCs are contacted by one gorgeous lady called Sylvia Towntree, the very top-brass of Hordenheim’s real estate brokers and agents. The lady contacts them to clear out a haunted manor constructed by an eccentric gnome/architect, edgewaith manor. The encounters, though, quickly show that this is not yet another grim-dark delve into a family’s tragedy – oozes in the closet just are part one of the challenges that hilariously echo the tasks real life people may face when restoring an old manor: Of course, the place has a vermin problem.

Only we’re talking fantasy world here, and thus, alas, the vermin are sentient – a Formian queen has set up shop in the place and while the unseen servants may have been intended as a rare form of luxury, the well-meaning magical constructs can result in pretty much hilarious accidents on the side of the PCs. Heck, even the bound fire elemental providing central heating can be reasoned with and be played up for a glorious blending of the horrific and genuinely funny. It should also be noted that the house’s depiction regarding rooms is anything but rudimentary, coming with rather exquisite details even before the superb maps in full color (including player-friendly versions) come into play.

Yes, the place has a rather nasty fuse-box. Oh, and yes, PCs may actually do battle with animated chicken coops trying to eat them. No, I’m not making that up. More impressively, they receive artworks that make them genuinely creepy! Now sooner or later, the queen will seek diplomacy, rather piqued by the bad form of the home-invading PCs…and either by combat or diplomacy, hand over the deed to the manor – which coincidentally allows for the free re-arrangement of rooms – all rules for that are perfectly described in a nice, concise handout. And here, the module becomes totally awesome and bonkers – in a twist, the real-estate agent arrives with a full-blown mop-up crew to kill friggin’ everybody! She didn’t get to the top by playing nice, after all! So yes, the PCs, with full command of the house (and hopefully a couple of Formians) may defend the house and use its powers to essentially turn all those tricks they witnessed upon their wannabe assassins for one of the most glorious, iconic showdowns I’ve read in ages. Home alone, anyone?

The pdf provides full stats of for all creatures for both PFRPG and D&D 3.X.

Conclusion:

Editing and formatting are top-notch, I noticed no significant glitches. Layout adheres to AAW Games’ 2-column full-color standard with copious amounts of awesome full-color art and superb full-color cartography. The module comes fully bookmarked for your convenience.

Do you know how many modules I read per year? How many I’ve read in total? Hint: Probably too many. I have seen just about everything and only very, very rarely do i encounter a module that instills a total sense of jamais-vu in me. This module managed that. But it did so much more – it is logical, concise and downright glorious. It is also the funniest module I’ve read in years. Now don’t get me wrong – unlike many comparable modules, this one is NOT a “joke module” – it is superbly crafted, sports great writing and thoroughly iconic ideas and is professional in every way. In order to note how this module brilliantly skirts the boundaries between the creepy and funny, between high-fantasy and tongue-in-cheek nods towards our own culture, all without breaking the 4th wall, one practically ahs to run this exceedingly fun beast.

I am not engaging in hyperbole when I’m saying that playing this module saw one player fall from his chair, laughing. This is one of the most unique, inspired modules I’ve read in AGES. Colin Stricklin’s first module was great – this is ridiculously good. And yes, pun intended. Even the premise would be enough to qualify this as awesome, but add the optional, subdued and INTELLIGENT humor, the unique adversaries and superb production values and we quite frankly have a module that belongs into the collection of every Pathfinder DM. Yes, that good. Unless you have even less humor than the stereotype accredits to Germans like me, this is a must-have blast of a module. My final verdict will clock in at 5 stars + seal of approval and nominating this as one of my candidates for teh Top Ten of 2014.

Endzeitgeist out.

If you have enjoyed this RPG review, please consider becoming one of our Patreon sponsors.

B20: For Rent, Lease, or Conquest is available from:

drivethrurpg_logo423333337343 patreon4222

Remember you can follow us on Twitter and Google+!

Thank you for your support.

VN:F [1.9.22_1171]
Rating: 0.0/5 (0 votes cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)
Aug 192015
 

desperate_alliesBy the Farsight Blogger

‘Use your words to fight for freedom with Desperate Allies, a sourcebook for Diplomats in the Star Wars®: Age of Rebellion™ Roleplaying Game. War is one of the major themes of Age of Rebellion, but without Diplomats to spread hope and convert new systems to the cause, war is just meaningless bloodshed. With this career supplement, you can join in tense negotiations, make last-minute deals, and keep the flame of freedom alight in a galaxy overwhelmed by fear of the Empire.

In this book, you’ll find three new playable species – Caamasi, Neimoidian, and Gossam – as well as three new specializations for Diplomats: Advocate, Analyst, and Propagandist. You’ll also find plenty of items and vehicles to ensure your Diplomats are completely outfitted for whatever dangers they may face in the service of the Alliance to Restore the Republic. Finally, Desperate Allies introduces rules for creating Rebel bases, allowing you to enrich your campaign with any kind of base.’

We’ve spent so long running around the galaxy blasting Imperials, running blockades and defeating the bad guys that we’ve hardly had a chance for any kind of breather. Once, just once, we’d like to put down the weapons and try something a little less violent and confrontational. If only there was only a way to play the game with conversation and negotiation! If only!

Oh. Desperate Allies. Cool.

Now the very nature of Star Wars is pretty much fully described in the name. Star. Wars. Wars in the stars. Great big battles and explosions, as is the driving force behind the franchise. But, there’s always a little room for diversity, and the Desperate Allies book gives you that option. In addition to the Ambassador, Agitator, and Quartermaster from the Age of Rebellion core rulebook, this book gives us the Advocate, Analyst, and Propagandist. These new additions add a lot to the game and allow for new paths to be taken, which adds a lot more depth to the roleplaying experience. Now players have the chance to try and use diplomatic methods and more non-violent skills like computer use and great new talents such as ‘Positive Spin’, and their skills enable negotiation and NPC-influencing talents. That’s quite a step away from the high-adventure nature of the game.
But it’s not all about sitting around tables and agreeing on the price of space cheese. There’s still some room for action adventure types with a selection of weapons and non-lethal grenades. Armour and vehicles, including starships, get a section, but by far the most interesting part of the book are the ideas and seeds for diplomatic missions. There are some great things in here that you could get some lengthy campaigns out of, and diplomatic missions suddenly become quite attractive prospects.

And I think, when all is said and done, that diplomatic missions in a Star wars campaign is going to come down to a group decision. With my group, Star Wars is all about running gunfights and space battles, and the idea of doing more non-action adventures didn’t come easy and took a little convincing. Not only that but there were a few moments of PC conflict, when the diplomat of the group wanted to try the negotiation route and the gunbunnies were all about the laser blasts. It made for some great roleplaying scenes but I was concerned that a part of my group was getting a little bored and just wanted to skip the chit-chat and get on with it. That was specific to my group, that’s for sure, but it is something I can see cropping up.

The games turned out to be a success but I can’t see them being a regular occurrence, but that’s fine; the book is there if we need it.

All that aside, this is a great addition to the Star Wars RPG line and adds a whole new dimension to the game. Groups will get a lot of use out of it and the new types of missions give you an entire new angle on the game, and anything that adds to the overall scope of any game is a good thing.

Recommended.

For more excellent reviews, please visit the Farsight Blogger website. It’s really worth it!

Remember you can follow us on Twitter and Google+!

Thank you for your support.

VN:F [1.9.22_1171]
Rating: 0.0/5 (0 votes cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)
Aug 192015
 

By The Farsight Bloggerage_of_rebellion

As with all Fantasy Flight Games’ products there is no doubting the quality of the product here; the card stock is hardy and will last a long time, the artwork and layout are all top quality and the content is useful and well designed. Still, it is one of those products that fall into the ‘do I really need it?’ category.

‘Keep your Star Wars roleplaying campaign focused on the action with the Star Wars®: Age of Rebellion™ Game Master’s Kit. The GM Kit includes a GM screen which will keep all the information you’ll need as Game Master at your fingertips during your Age of Rebellion sessions. You’ll also find new rules for running military squads and squadrons. The GM Kit also includes a complete adventure, Dead in the Water, so you and your players can stand strong against the Empire, even after you’ve finished the adventure featured in the Core Rulebook.’

I like my GM kits to be solid and worthwhile, so that I’m safe in the knowledge that I’m getting my money’s worth and the product itself will get a lot of use. If I’m spending money on something I want to make sure it’s an investment worth my while.

First and foremost, the GM Kit gives me something I find invaluable in my games; a sturdy GM’s screen for me to keep my notes and designs hidden behind. I usually use the screen for secret die rolls in other games but I feel the nature of the FFG Star Wars game, and the way the dice help decide the flow and ebb of a story, doesn’t really call for hidden rolls. It’s still handy for keeping your adventure hidden, and as long as the player’s aren’t actively looking over the screen – which, as any GM knows, is punishable by PC death no matter what the game – it’s high enough to hide stuff and there’s room enough to keep plenty of details hidden comfortably. In regards to that function the kit does it’s job well, and the tables are useful in a game (it’s very similar to what we got with the Edge of the Empire screen). With each chart including a page reference so that you can refer to the core rulebook if you have to, it’s really handy.

The adventure, ‘Dead in the Water’, is a decent romp that you should get a couple of  sessions out of; the Rebellion needs droids, and they turn to some ne’er do wells to supply them… and things go wrong. Which isn’t shocking at all. It’s a good solid adventure with action and investigation, and it’s designed to fit in with other adventures already released. That’s a great idea and gives a proper sense of progress to the games, creating an overall campaign. Also in this kit there are also extra rules for military squads and squadrons, which is handy and makes certain elements of the game a bit more dynamic.

It’d be easy to say that if you already have the Edge of the Empire GM Kit then you don’t really need this one, but in terms of the adventure alone I think it’s worth picking it up, and the screen itself is angled more towards the nature of the Age of Rebellion game than Edge of the Empire.

For collector’s it’s a great addition, for completists it is, of course, a must, and for gamers it’s a helpful, if not essential, tool, especially for the adventure. Personally, I’m happy with the whole thing.

Recommended.

For more reviews from Jonathan Hicks, please visit his blog. It’s really worth it!

Remember you can follow us on Twitter and Google+!

Thank you for your support.

VN:F [1.9.22_1171]
Rating: 0.0/5 (0 votes cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)
Aug 172015
 

prime_timePrime Time Broadcast Tycoon is the latest offering from Golden Egg Games, a company that keeps coming up with great game after great game.

This time they are offering a TV channel simulator in which the players have to create their own shows, arrange a weekly schedule and compete to get the most audience and generate sales through advertising.

That sounds very much close to real life…

And they keep meeting some very tight deadlines too! The Kickstarter is going at the time of releasing this podcast and yet they are going to deliver in less than two months at Spiel… How?

Well, I got together with Elad Goldsteen, designer and mastermind behind Golden Egg Games to find out about the game and their strategy.

Hope you enjoy the show!

stitcher-logo-300x145342222222222 patreon4242222222
ITunes-logo15222222222222222222222 Click here to download this episode of the G*M*S Magazine Podcast.

If you have enjoyed this podcast, please consider becoming one of our Patreon sponsors. Thank you for your support.

Remember you can follow us on Twitter and Google+!

Thank you for your support.

VN:F [1.9.22_1171]
Rating: 0.0/5 (0 votes cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)
Aug 172015
 

pic2490588_t[1] Heroes is a game that came to me recently and the box alone got my attention for its totally gorgeous cover. It really looked amazing.

A deck builder at its core, this 2 player game puts you in command of an army of wizards and creatures you must summon to destroy your enemies. Mercilessly.

A game published by Lion Games and Rebel.pl, Heroes has been designed by experienced designer Adam Kwapiński, who’s already got a very impressive list of titles in his portfolio (First to Fight is rather excellent!).

But, as usual and regardless of how good the box looks, we need to look inside and see if the game’s contents are worth the amount of money you have to pay to get your hands on it.

Let’s find out!

If you have enjoyed this podcast, please consider becoming one of our Patreon sponsors.

Remember you can follow us on Twitter and Google+!

Thank you for your support.

VN:F [1.9.22_1171]
Rating: 0.0/5 (0 votes cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)
Aug 162015
 

GenCon-LogoFor those of us who are on the other side of the planet, GenCon is a very difficult to reach convention. And that can be frustrating because, inarguably, GenCon is the best RPG convention in the world and the biggest.

And we can’t be there. Or I can’t.

However both Vickey and Jim do get there and spend a lot of time working and doing cool stuff and can tell us all about it.

And we discuss the Ennies and the usefulness or futility of pursuing awards like it.

Yep…. we’re going controversial!

Also, Jim M. Ward, one of the legends of RPG is going through a rough time at the moment. As it tends to happen in the USA too often, when people get ill. they face huge bills and that is Jim’s situation. He is a genuinely good man and doesn’t deserve to be in this situation.

A GoFundMe campaign has been setup to help gather some funds for him. Please, if you can, donate anything you can. If you can’t help, please share this page and let people know.

Thank you for your support.

stitcher-logo-300x145342222222222 patreon4242222222
ITunes-logo15222222222222222222222 Click here to download this episode of the G*M*S Magazine Podcast.

If you have enjoyed this podcast, please consider becoming one of our Patreon sponsors. Thank you for your support.

Remember you can follow us on Twitter and Google+!

Thank you for your support.

VN:F [1.9.22_1171]
Rating: 0.0/5 (0 votes cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)