Apr 042016
 

bl-priestTons and tons of games use some sort of religion in their setting. Many of them have more than one religion and all of those will have player characters, and those characters are meant to follow the tennets of religions that do not exist in our world.

But our world does have religions people follow and they shape our views of many things from very early age.

How does that affect us? How does that affect the characters we make, the games we play, the games we write…

In this episode, Jim Pinto and I discuss that for a while.

Hope you enjoy the show!


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Mar 072016
 

sleepers

Can you imagine being a Sleeper soldier from the Cold War?

By Paco G. Jaen

Sleepers: Orphans of the Cold War is an RPG from company Death Spiral Games in which players take on the roles of agents of the Cold War that have been in stasis for a long time and have been awakened now by whatever means needed to make the adventure.

The game was successfully funded in Kickstarter a while back and the result is actually very good. I just wish they had got a lot more money to make it full colour and more illustrations, because this game is really sweet!

Hope you enjoy the show.

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Thank you for your support.

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Mar 062016
 

crunchlunch

Are you a Crunch player or a Lunch player?

Every RPG needs a rules system. Some are heavier, Crunch, and some are lighter, Lunch. But hardly all are the appropriate for each game, or even for the game you are playing.

For example games that make you, or try to make you, roll for pretty much everything and have rules that, if you miss them, well… it doesn’t bode well for your poor adventurer/investigator/whatever.

And there are other systems that tell you “just do what you want and have fun”, which might not work either if you have a power-gamer in your group. Or an idiot.

But how do you decide if a crunchy system is the right system for your game? How do you reconcile that, sometimes, the rules are not the right ones, or the necessary ones to have a good game. Do you sacrifice fun or playability for the sake of rules?

In this episode of the podcast, Liz, Jim and me discuss the advantages of a crunch system vs. a light system.

Hope you enjoy the show!

 

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Feb 252016
 

self_publishing

Has third-party publishing done RPGs any good?

Since the OGL came into place a lot of years ago, third-party publishing has provided with a totally unprecedented amount of work published for a lot of role playing games. Mind you, that doesn’t take much because RPGs are pretty young, so anything can be “unprecedented”.

But the point is that it was. It still is.

But is it a good thing that there are so many products? Is it good that we can have access to all of them?

Jim Pinto, Liz Mackie and I discuss.

And you can discuss it too!

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Feb 172016
 

 

Confirmation biasIs Cognitive bias destroying geekdom?

In this episode, Jim Pinto proposes that Geekdom as we know is about to die a painful and very unavoidable death thanks to the blight that is cognitive bias and confirmation bias in our lives.

In a nutshell, we are seeing more and more crappy shows and movies that people consider to be super great when, if you look at them under a critical and objective light, they are not all that great, like the Big Bang Theory, which is crap. Very crap. And yet some people love it and god forbid anyone speaks ill of that show.

So there.

Also I pay tribute to one of my Art heroes who recently and suddenly passed away, the rather fantastic Wayne England. He illustrated more than 100 Magic: The Gathering cards and, pretty responsible for the look and feel of the Warhammer 40K universe from the moment go and illustrated dozens of Dungeons & Dragons books.

This is a controversial episode, so hope you like it!

To find us:

Jim Pinto: http://www.postworldgames.com/ and Twitter @postwordgames

Liz Mackie: http://nearlyenoughdice.com/ and Twitter @NED_podcast

Paco: Twitter and Facebook

 

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Feb 092016
 

20140429_194031By Paco Garcia Jaen

For someone who likes to say nice things about people, I am finding very hard to write this. And I have a lot of nice things to say about Wayne England. I just wish I had said them 24 hours ago. Or longer ago. Just sooner than now.

Wayne England passed away this weekend at his home in England. His wife and two children survive him.

I have been collecting Wayne’s paintings for a decade. I still remember the first of his paintings I bought in eBay. I spent more than one hour looking at it. Admiring the incredible detail and glorious craftsmanship. I was truly in awe.

Eventually I mustered the guts to send him a friendship request here in Facebook a few years ago. I was quite anxious. Why would one of my favourite artists, a man admired, and now I know loved, by many accept my request? I am no one.

And yet he did. And I followed his posts, and his comments and his work. And he was kind, witty, generous, charming and a great man.

And he had great taste in music. Fantastic taste in music.

Just over a year ago I got his message from him:

“Hi Paco i have some Paizo Ghoul original artwork gifts for you sir…your posts always fill me with happiness..intrige..slack jawed amazement, anger…sadness the whole damned gambit so i would like to send some stuff your way that may have the same effect on you…your friend..Wayne”

I just can’t describe how happy I felt that day. Not because he was going to send me the artwork; eventually he didn’t. He just wasn’t able and I never reminded him. The offer was more than enough for me.

Wayne was exceptional. At more levels I can describe and it is my enormous regret I never got to meet him in person. Not that that makes me feel any less close to him, but I never got to say all these things to him to his face.

I am going to miss him. Even from this distance and from this little contact, I will miss him.

I can’t wait to have some money so I can buy the frames I need and have the semi-permanent exhibit of his work at La Base Secreta Cafe so my teary eyes can tell people what an incredible man and artist he was.

Please, if you want to say something nice to someone, to anyone; if someone means anything to you, don’t let another day go by without telling them. Don’t risk that another day will go by and you won’t be able to.

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