By Paco Garcia Jaen, Michael Chamberlain and Max Murray Star Wars has been at the heart of Science Fiction and geek culture since the first time it was screened in 1977 and the X-Wing has been one of the most iconic space crafts in the series. Thus it was no surprise that Fantasy Flight chose […]
By Paco Garcia Jaen Not very often one has the opportunity to host a panel with one of the most successful game designers of the moment and, judging by the stellar success of X-Win, Jay Little is, without a doubt, extremely successful. But since that’s not all he’s done, by any stretch of the imagination, […]
Well, I had a buddy over yesterday for an X-Wing game day, and after playing my third game, I was hooked. If you want me to just cut to the chase, here goes: X-Wing is the smartest, most entertaining fighter skirmish game I’ve ever played. This says a lot, because I’ve played probably twenty of these games, from Full Thrust to Renegade Legion to Battle Fleet Mars to A Call To Arms; I’ve got a lot of experience with these games and X-Wing is easily the most approachable and tightest. The draw, for me, is that the game hits that magical sweet spot where complexity and practicality intersect. Very few games ever hit that spot, generally erring either on the side of simulation or oversimplification. X-Wing, however, gets it absolutely perfect, with enough complexity to make it a game worth playing while having very simple, understandable, and intuitive rules that don’t get in the way of the players. It literally blows every other fighter combat game into itty bitty rippy bits.
Hey guys, I’ve got a great idea for a post where I outline what I think were the best new games of 2012, and maybe even a little bit about why! Guys…? guys? Where did you all go… come back… please…
A lot of people want to either get into more serious boardgames or get someone else into more serious boardgames. More serious being beyond Monopoly, Scrabble, Apples To Apples and similar ‘gateway games’. There are a few games that are always suggested as entry level games into modern boardgames. Let’s get those out of the way.