Core Worlds was published by Stronghold Games in 2011 and was designed by the – rather talented – Andrew Parks. If you just follow its description, Core Worlds probably won’t interest you very much since there are *a lot* of games that sound like it: Deck builder, Science Fiction, Space Exploration. I know, yawn. But […]
I got this game because Stephen Buonocore sold it to me. Literally.
I was in Spiel last year, went to see the man, saw he had a ton of really cool games and asked him “What should I buy from you that’s good?”.
It is a well known fact the board game world is full of pretty amazing people. Resilient, creative, clever, friendly… Quite frankly it’s a joy to behold.
Of course sometimes you find the odd weirdo who is not pleasant and who you’ll try to avoid for the rest of your life.
Stephen Buonocore couldn’t be further from that sort of people. He is one of the most approachable, genuine, clever and shrewd people the gaming world has ever seen.
Those of you who have read my review of the base game are by now more than aware that it is one of my favourite games, so when an expansion was announced it was a slam for me. This expansion brings the galactic orders that we had seen on the prestige cards in the base games, to new heights as you vie for influence with these powerful institutions.
Core Worlds released in 2011 and marketed as “A deck-building card game of intergalactic conquest” was a game I came to with very high hopes. I had grown weary of bland deck builders but still liked the idea of deck building in concept. Core worlds is themed around the decay of the civilization and your journey from being a barbarian star empire on the outskirts of its boards, to amassing your own power and making a bid to conquer the core worlds of this once great empire for your own.