Tag: skills

Roleplaying and board games reviews, podcasts, videos and interviews

RPG Review – Underworld Races: Ahool

By Endzeitgeist This supplement clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 23 pages of content, so let’s take a look! We kick off this installment of the Underworld Races-series with an extensive history of the underworld’s genesis…
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RPG Review Path of War: Supplemental Content

By Endzeitgeist The final book for the first “Path of War”-book is 25 pages long, 1 page front cover, 1 page editorial, 1 page SRD (leaving 22 pages of content) and is  all about supplemental content, so let’s take a look, shall we? After a short introduction of the topic at hand, we delve into new archetypes…
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Social skills – Are gaming geeks as bad as they say we are?

On my way back from a family trip, I sat down in the train and got out my Gigax Magazine #2, eager to get started and find out what improvements have been made from issue one. Not what it needed that many improvements, mind you.

One of the articles I read – rather voraciously, I hasten to add – was Jess Hartley’s “From One Geek to Another. An etiquette guide for gamers”. The article states the intention of the series is to help us geeks interact with each other by discussing and working on our social skills.

Complexity in classes and balance in game

The different versions of Dungeons & Dragons have all dealt differently with the way classes are equipped for the roles they are meant to play in the game.

DC Adventures Heroe’s Handbook

I don’t know if you’ve heard or not, but Green Ronin – makers of Mutants & Masterminds – landed one of the two “Holy Grails” in the superhero genre: The DC Comics license. Their first release in the new line is the DC Adventures Hero’s Handbook, which is the rulebook and, essentially, the rulebook for Mutants…
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