Kuro Part 4: GM’s section

Welcome back everyone to this, the final part of my review of Kuro, published by Cubicle 7. If you’re feeling a little left behind, all of the previous reviews can be found by clicking the following links. Part 1. Part 2. Part 3. This will be a slightly shorter review than the others, mainly because a lot of the things that excited me about the last part of the book are chock full of spoilerific goodness, and I don’t want to ruin the surprise for anyone who clicks the word Kuro above and buys their very own copy of this awesome game. So, broad strokes for this one then…

Review: TerraClips – Streets of Malifaux

So when my Friendly Local Game Store owner said in his usual shy and yet knowledgeable voice that I might like this product, I did what wise men do, and listened. Then I looked. Then I gasped and then I purchased. I’ll tell you what and then why.

Why RPGs aren’t mainstream anymore.

For the last few days I have been reading the excellent Designers & Dragons from Mongoose Publishing. If you haven’t read my review on that book yet, please do read it. I mention there all the reasons you need to want to have this book on your shelves.

Scroll to top