This pdf from Super Genius Games is 8 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving 6 1/3 pages of content, so what exactly do we get?
By Thilo Graf This pdf from Super Genius Games is 8 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving 6 1/3 pages of content, so what exactly do we get? This pdf provides us with 110 different oddities you might put into the loot of your monsters. But why would you […]
Tidied up, tinkered with, added to (a little) and wrapped up in a somewhat shinier package. This is the Urban Faerie Pocket Edition. If you liked Invaderz, odds are you’ll like this… Faeries living like rats in the walls cause havoc for the filthy humans. A beer-and-crisps game you can pick up and play in […]
Ted Raicer is a well-known designer of a number of popular and respected war games, mostly set in WWI and I was very pleased to receive a copy of his game, The Pocket at Falaise, which looks at the allies’ attempt to cut off and destroy the German forces in Normandy. Historically, much destruction rained down upon Hitler’s forces from the Allied armies but enough of the German forces escaped through the unclosed pocket to fight on and prolong the war. Could things have been different?