By Peter Ruth II I know I’m late in reviewing this, but nobody has ever really talked much about this one, so here I am, a year after first playing it, talking about it. Let’s just get one thing straight: I really don’t like very many card games. I’m a board gamer, and these deck […]
Rome May Not Have Been Built In A Day, But Empires Can Be Built In Under An Hour. By Peter Ruth II My first brush with Jeff Siadek was at Origins 2011, where he was next to the Ninja Magic booth, selling copies of Battlestations. I introduced myself and told him I was a big […]
There has been a great deal of hand-wringing about the lack of what people are calling “true criticism” in the board game industry, of late. What the hand-wringers are wringing wildly about is the idea that there aren’t enough truly in-depth reviews on games, or games that speak from a level of experience; from the perspective of someone who has either mastered the game or has a trained enough eye to be able to spot the flaws in the gem that is a boardgame without actually having played it to death.
Take It Easy is a very simple puzzle game. The aim of the game is to create straight lines of different colours, with each colour having a different value. The board is a hexagonal board and the pieces have a combination of three lines at an angle, each line of a colour. Place the pieces in the right location, create lines and score points. The trick is that, once the hexagons are placed on the table/screen, you can’t move them or rotate them, so forward thinking can be very handy!
I’m not going to belabour many of the details of gameplay, since I covered that ground with Wrath of Ashardalon and Castle Ravenloft reviews. I invite you to read those, as they’re exceptionally brilliant (if I do say so myself, and I do) and explain the core mechanics of the series. In this article, I am going to talk about what makes this game different, and so much better than the both of them, and what makes the series worth owning either in part or, as I do, in whole.