Stealing Cthulhu is a compendium or ideas, tutorials, adventure seeds and overall challenges to the way that Lovecraft based role playing games are written. From the very beginning, the author explores tons of ways of getting away from the “there is a cult, investigators find cult, cult wants to awaken a Great Old One, investigators try to stop them” formula.
Adventure games. Love’em. Being a fanboy of strong theme as a key criteria in my board games, adventure games are generally a sweet spot for me. They come in all shapes and sizes, many of which are in fantasy worlds a la Tolkien’s Middle Earth, etc. To be honest, I can’t think of any off the top of my head that are set in the world of Ancient Greek mythos, so Venture Forth seems at first pass, to be a refreshing departure from the fantasy stuff that keeps getting processed through our gaming tables.
By Megan Robertson The Introduction lays out the intention of this work: to provide an optional systematic approach to magic that can be used within a Trail of Cthulhu game by the characters and/or their antagonists as the Keeper so chooses. Well, the antagonists probably will be using magic at times, but not necessarily according […]
By Paco G. Jaen This is the next instalment is my ever increasing collection of books related to the Cthulhu Mythos. You can expect to see a few more of these appearing in the not too distant future, both because I have to write reviews and because I am really loving them… with good reason! […]
La Piel de Toro, called like that as some people think the extended skin of a bull has the shape of the Iberian Peninsula, is a description of Spain in the 1920’s for the Call of Cthulhu. As you can imagine written in Spanish, so if you don’t know the lingo, this will be of no use to you.