Stealing Cthulhu is a compendium or ideas, tutorials, adventure seeds and overall challenges to the way that Lovecraft based role playing games are written. From the very beginning, the author explores tons of ways of getting away from the “there is a cult, investigators find cult, cult wants to awaken a Great Old One, investigators try to stop them” formula.
Recently I came across an indie game called Kagematsu and I was very taken by the premise that the GM is meant to be a woman, while the players are meant to be males playing female characters. I thought it was intriguing and started to wonder how much thought is given to gender and sexuality at the time of designing games
It is Japan 1572, the end of the Senguko period of history. Like many transitions of power the country is filled with strife, warring factions pulling any able bodied men into war, leaving villages populated by only women, children and old men.