House Rules for Games

Are you one who believes in playing the game the way the rules tell you to play it every time, or . . . are you willing to mess with the written rules to get a game that is more fun with just a few tweaks and changes? You know what kind of guy I am. If I were always willing to go along with the original rules, Tunnels and Trolls would never have been created.

NeoExodus: A House Divided Campaign Setting

This pdf from Louis Porter Design is 166 pages long, 1 page front cover, 1 page editorial, 4 pages ToC, 1 page SRD, 2 pages char-sheet, 2 pages mini-monster-sheets, 1 page condition tracker, 1 page combat & initiative tracker, 1 character advancement tracker, 4 pages of advertisements, leaving 148 pages of content, so let’s check it out!

A House of Ashes

If you follow at all the website, the podcast or our Twitter account, you must be aware that The Mistborn Adventure Game is one I am very, very keen on. The whole premise of the game is just very appealing, and the fact that it was written by Brendan Sanderson, it’s kind of all anyone should need to know the setting will be teeming with imagination.

Burial Vaults of House Blackwood

This instalment of ECS, written by the excellent cartographer of the series, Richard Biggs Jr., starts with 3 maps of the burial vaults, thankfully without any annoying letters or map-keys. As always in the ECS-series, we get a concise IC-introduction to the location in question and this instalment is no different in that regard.

Scroll to top