This is a kid’s game, no doubt about it, and it’s the kind of game where the most important decisions are made at the outset, when you choose which archetype you wish to enter the dungeon with. The weaker archetypes such as the Cleric and Rogue need only get 10,000 gold, which is maybe ten or twelve low-level treasures, while the beefier Warrior needs 20K and the Wizard needs 30K. As there’s 6 areas of the board, each with tougher monsters, the beefier guys head out to the higher levels while the weaker players head out to the lower levels, generally. Unless you’re playing with a lot of players, and since everyone normally moves the same distance on their turn, you’re not going to see a whole lot of crowding in one section. That said, the treasures on any given level are limited by the amount of cards available, so once a level is free of baddies, you’re out of luck if you stumble across one in a “named chamber” because he’s going to need killing and you get bupkus for doing it.
A week or so ago I received a very advance copy of Battleship Galaxies, one of the most anticipated games of the year, and from the time I opened the box I was mesmerized by the amount of time and detail that the folks up in Pawtucket have put into this game. I have to say that I’m utterly impressed.
Welcome back for yet another edition of my Conversation with a Gaming Innovator series of interviews! This time we’re talking with the lovely and talented Chad Hoverter, sculptor of all of the miniatures you’ll find in the new Plaid Hat Games’ Dungeon Run. These things are magnificent, and I just had to talk to Chad about his experiences with becoming a paid-gig sculptor.
when a magazine I write for was offered up an advance copy of the second in the Dungeons and Dragons Board Game System family, “Wrath of Ashardalon”, I jumped on it like a man on fire jumping into a pool. It recently arrived, and not unlike a five year old child on Christmas, I tore that bad boy in a timeframe normally reserved for atomic activity.
Wizards of the Coast was nice enough to send me a complimentary set of Heroscape Wave 13, or D&DScape Wave 3, called Moltenclaw’s Invasion. Now, I am not a huge fan of D&DScape because I think much of the draw of Heroscape is the interesting backstory and wide cast of compelling characters from different genres, so I was more than a bit sceptical about how Wizards would decide to end the seven year run of Heroscape’s existence. I was pleasantly surprised.