cooperative

Podcast Episode – The Boardgame Review Room: Oh no… INVASION!

Oh no… Invasion! is a small coop game by FableSmith and designer Joost Das, the same clever guy who brought us Ortus. This time, far from being a competitive game, is a cooperative one. And one that holds no punches in being difficult to beat. Our planet is being invaded by a number of aliens […]

Card Game Review – Hanabi

By Michael Chamberlain Do you think with the help of friends you could sort coloured cards numbered from one to five into that order and by colour? That is the question that Hanabi asks of its players. Hanabi is a three to five player cooperative game about creating a firework show. It won this year’s […]

Sentinels of the Multiverse

Sentinels has done a wonderful job of making a name for itself since it surprised everyone in 2011. Each of its expansions seems to have been very well received and I was accordingly very pleased to get to borrow this one. The cooperative game is themed around being comic book super heroes fighting a variety of villains in a variety of environments and this theme pervades every aspect of the game.

The G*M*S Magazine Podcast Episode 99.9–Galactic Strike Force with Christopher Badell

The last episode before the centenary episode of the G*M*S Magazine Podcast. Episode 100 will be special. We’ve no idea how yet, but it’ll be special.

Meanwhile, I thought it’d be a good idea to interview Christopher Badell (yes, again), but this time not about Sentinels of the Multiverse, but about their new gaming venture; Galactic Strike Force.

Unboxing Sentinels of the Multiverse 2nd Edition, Rook City and Infernal Relics. And more!

Catching by surprise even the designers and publishers of this game, its success has been pretty amazing and the reception from the fandom pretty unanimous. The only thing everyone complained about in the first edition was the box. Barely big enough to hold the cards and indeed not big enough to hold them if you sleeved them.

After the first edition came Rook City. Better box and better packaging. Then Richard Launius joined the Greater than Games team and helped with Infernal Relics. Things got better and better.

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