Call of Cthulhu has been pivotal to the development of the RPG world. Yes, you can argue that as much as you like, but you’d be wrong to say otherwise. Since it came out over thirty years ago, it’s six editions have seen improvements and some of the best written adventures ever. There are an […]
Before I start, I just have to say, I love me some Blood Bowl! I’ve been a fan since I was a teenager and still have the same set that I bought back then. I’m going to show my age a little here, but not in old way and say I just missed out on the kick ass foam board, and had to settle for card. This didn’t stop me and my high school wargaming group buying three teams each and running so many leagues we actually had promotions and relegations, with knock-out championships and a lucrative transfer market, even though we could only get together to play on weekends.
Victoriana has become a darling of mine of recent. From believing it was a system that was hard to be taken seriously, I’ve gone to actually love it and regard it as close in richness (if not richer) than Call of Cthulhu. Yep, feel free to disagree. I won’t change my mind. Get over it.
The second installment of Fire Mountain Games’ evil adventure path centred on serving Asmodeus is 106 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving 101 pages of content, so what exactly do we get?
So why write anything about RPG’s? Maybe this question isn’t very easy to answer. After all everyone has an opinion, everyone had a system they champion and everyone has fun playing at what they are playing. So then why does it matter?