Tag: armour

Roleplaying and board games reviews, podcasts, videos and interviews

Anachronistic Adventurers: The Enforcer

By Thilo Graf This pdf from Super Genius Games is 19 pages long, 2/3 of a page front cover, 1 page SRD and editorial, leaving 17 1/3 pages of content for adventurers out of time, so let’s check the enforcer out! The enforcer is a new base-class representing a cherished and yet unrepresented trope of…
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Ultimate Options – New Magus Arcana

This pdf from Super Genius Games is 7 pages long, 2/3 page front cover, 1 page editorial/SRD, leaving 5 1/3 pages of content for more arcane-options for the magus-class, let’s check them out!

Raging Swan releases Wondrous Treasures

Some magic items are easy to add to your character. Adjusting your character’s attacks to take into account his new +1 longsword or increasing his armour class after buying +2 scale mail is a doddle. However, working out exactly what other magic items, like the infamous rod of wonder, do is harder.

Strategists & Tacticians

By Thilo Graf  This pdf from 4 Winds Gaming is 82 pages long, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, 1 page advertisements, 1 page blank inside back cover and 1 page back cover, leaving 74 pages of content. The pdf kicks off by 2 pages of introduction on…
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30 Haunts for Houses

By Thilo Graf This pdf by Rite Publishing is 14 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 2 pages advertisements, leaving 9 pages for the 30 haunts. The pdf kicks of with one page introduction to haunts, including some insightful designer’s note. The haunts presented herein range from CR…
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