The premise of Alien Frontiers is that two to four players are all vying to colonize a planet for their own evil designs, using resources and orbital stations to produce the colonies to be built in eight geographical regions of varying strategic value. Using a fleet of ships, which are represented by D6 dice, you can claim docking ports on each orbital station to use the stations’ abilities to both further your cause as well as deny your opponents the opportunity to use the station that you’ve chosen.
By Matt Drake I think it’s time I raved all about the brilliance of small-press games. Specifically, I want to rave about Alien Frontiers, one of those incredibly rare cases where a pint-size publisher proves to have some serious staying power. The first game from Clever Mojo Games, called Ogre Castle, was fun, but it […]