Still, when you get your game and everything from the moment go is a success, and there are barely any hiccups… boy it’s worth it! That’s exactly what happened to me with The Road to Canterbury after I backed it in Kickstarter.
Medieval times sucked. Make no mistake. Living in the middle ages was horrible horrible horrible. For starters you didn’t have boardgames, role playing games and barely a few card games. Social Security was a joke. Public transport was atrocious. The tax system total chaos. Oh, and Internet connection was just not right. Not nice!
This pdf by AGES Gaming is 13 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover and some paragraphs of the sponsors. That leaves approximately 8 pages of content.
The pdf kicks off with three levels of hauntings and offer a staple of haunting-like things that happen in such areas. While they are ok, they suffer from being a bit generic – I wouldn’t have needed the pdf to make these modifications. I guess a novice GM who has never tried to feature a haunted location in his campaign might benefit from them, though.