Tag: adventures

Roleplaying and board games reviews, podcasts, videos and interviews

A Green Jewel They Must Possess – RPG Review

By Endzeitgeist The first stand-alone module for the rules-light Outer Presence role-playing game clocks in at 11 pages, 1 page front cover, 1 page editorial, leaving us with 9 pages of content, so let’s take a look! Before we dive into the meat and grit of the module, we are introduced with a 20-entry strong…
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The RPG Interview Room: How to design encounters with Kevin Watson

Very often we find encounters during our adventures that are, quite frankly, appalling. Truly unsatisfying either because they are too hard, too easy, the monsters don’t really matter or, simply, it makes no sense. Designing encounters is a tad harder than it might appear, so I invited Kevin Watson, from Dark Naga Adventures, to come…
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RPG Review – Mayhem Volume One, Core Content

Mayhem is an RPG from Midnight Campaign that was published in 2013. Product of the minds and effort of Rob and Aubrey Hicks, the book contains everything you need to play the game. Mayhem comes in a POD book with over 200 pages in full colour and, in the edition I have, softback. Although I…
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RPG Review – A Flirtation with Fey

Flirtation with Fey. A simple scribe vanishes from his shop during a suspicious fire, leaving the heroes the only people he can trust. By Endzeitgeist This module clocks in at 66 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with a massive 62 pages of content, so…
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RPG Review – 7 Icon Campaign

By Endzeitgeist 7 Icon Campaign clocks in at 10 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 8 pages of content, so let’s take a look! So, 7 icons, hmm? Concept-wise, the following have been combined: Dwarf king and crusader (=Dwarf King), emperor and gold wyrm )=Golden One), archmage and priestess (=Hierophant),…
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