Cubicle 7

RPG review – World War Cthulhu: The Darkest Hour

By Paco Garcia Jaen World War II to this day mesmerises historians and non-historians. Its effects are still felt and we now look back and wonder how some of the atrocities could have possibly happened. I’m not sure any other war has received as much media coverage as WWII, with movies, games, books, more movies […]

RPG Review–Victoriana 3rd Edition

By Shorty Monster As I’ve mentioned once or twice, this last month has been pretty damned hectic for me, so a few things have sadly fallen by the wayside. I have just about managed to keep regular postings on this page, but almost everything else has been put to one side until I can give […]

RPG review – The Secrets of Adventuring

By Endzeitgeist This massive compilation is 226 pages long, 1 page front cover, 1 page editorial, 1 page ToC,1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 219 pages of content, so let’s check this out, shall we? The very first component of this pdf would be Jonathan McAnulty’s Divine […]

Kuro Part 4: GM’s section

Welcome back everyone to this, the final part of my review of Kuro, published by Cubicle 7. If you’re feeling a little left behind, all of the previous reviews can be found by clicking the following links. Part 1. Part 2. Part 3. This will be a slightly shorter review than the others, mainly because a lot of the things that excited me about the last part of the book are chock full of spoilerific goodness, and I don’t want to ruin the surprise for anyone who clicks the word Kuro above and buys their very own copy of this awesome game. So, broad strokes for this one then…

Review: Kuro – Part three. The rules

For those just joining us, you might want to jump back a few pages, and take a look at the previous parts of this review, looking at the setting information, and character creation. Now, if you’re all caught up, we’ll take a look at how the system works.

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